So I created a object, no bigger than 3k polys, and a low rez for it (less than 1 poly).
Once you get to a certain distance (I think 300 away as stated in the sky file) the object is still viewable, however disappears if you look directly at it, aka, similar to the scaling up in the option file glitch thing, but unlike that, it hasn't been scaled up (except the actual model itself in XSI).
Does anyone have a clue would could be causing this issue?
Object Disappearing [Solved]
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Re: Object Disappearing
You created a low-rez one but did you also created a collision mesh?ImperialTechnology wrote:So I created a object, no bigger than 3k polys, and a low rez for it (less than 1 poly).
Once you get to a certain distance (I think 300 away as stated in the sky file) the object is still viewable, however disappears if you look directly at it, aka, similar to the scaling up in the option file glitch thing, but unlike that, it hasn't been scaled up (except the actual model itself in XSI).
Does anyone have a clue would could be causing this issue?
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Re: Object Disappearing
Yes, ive created it as ive created every model before (this is the first one i've ever had this issue with). Since XSI always crashes if I try to select meshs, I used blender to create the model, export to wings to double check the textures and the model itself, then to XSI. Make a null, then drop the OBJ file into the null, scale it up up the model, then duplicate it, make it lowrez, triangulate or quadrangulate depending on if checksel says I can, then export to .msh and then put it into the game. I've never had this issue with any of my models i've created before, which is baffling me.
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Re: Object Disappearing
Normaly, objects dissapearing in far view is a lowrez mesh problem. Every model that i've made follow similar steps like you.
Make sure your hierachy is similar to this:
null
¬modelmesh
¬modelmesh_lowrez
¬collision_modelmesh
¬p_-XXXX-cube
¬p_-XXXX-cube1
needs to be named "xxxxxx_lowrez"
needs tobe named "collision_xxxxxx
only if you have collision primitives, the "XXXX" are the type of collison, v (vehicle), t (terrain), s (soldier), o (ordnance).
Example: p_-vst-cube p_-o-sphere etc...
Make sure your hierachy is similar to this:
null
¬modelmesh
¬modelmesh_lowrez
¬collision_modelmesh
¬p_-XXXX-cube
¬p_-XXXX-cube1
needs to be named "xxxxxx_lowrez"
needs tobe named "collision_xxxxxx
only if you have collision primitives, the "XXXX" are the type of collison, v (vehicle), t (terrain), s (soldier), o (ordnance).
Example: p_-vst-cube p_-o-sphere etc...
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Re: Object Disappearing
I created a new lowrez model, and that solved the issue, thanks!