XSI Scenes to .msh

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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GSLOMG
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XSI Scenes to .msh

Post by GSLOMG »

So I downloaded ForceMaster's Vehicles scene pack, and i need to use one of the models for my mod but I dont know how to convert it to .msh. Can someone please help me?
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Anakin
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Re: XSI Scenes to .msh

Post by Anakin »

Help yourself: viewtopic.php?f=36&t=14465

If you don't understand a specific step, feel free to ask. But first you should really read the FAQ thread, so we all use the same language.
GSLOMG
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Posts: 7
Joined: Sun Mar 26, 2017 7:47 am
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Re: XSI Scenes to .msh

Post by GSLOMG »

Where do I start? What link should I click?
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Anakin
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Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: XSI Scenes to .msh

Post by Anakin »

Well i'd use ctrl + f and search for what you wanna do.
Here is another FAQ thread: viewtopic.php?f=27&t=13806

And after you read everything and know what you are doing, i'll use this tool:
http://schlechtwetterfront.github.io/xsizetools/
And here is the gt thread: viewtopic.php?f=36&t=26664
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