Lorul1 wrote:Dude this is amazing !!! excellent job !!! If you don’t plan on just using the default AtAt animation - My only suggestion would be to animate it slow and menacing. What I would do is look off the animation of EA’s battlefront 2 and base yours off that (and I’m not just saying that because I’m remaking that game in bf2 and want you to mimic them) but I say that because.
Spoiler for the last Jedi:
Thanks, the model looks so much better now.
Anyway I was playing with this thought too and I'm still not sure if it shall get a brand new animation or the AT-AT's animation.
If I'm correct the front legs animation is a bit different compared to the AT AT animation or?
Maybe I should take another look at EA's Battlefront 2.
Wait, the cannon does move? I've thought it has just a recoil.
In Addition, I want to share my current UV Map with you guys and I would like to know what you guys think.
The place is limited and if I do not lay them over each over, I've to make more textures.
That will be unavoidable.
I just want to know if it's already a good UV Map or not and what I could do better.
I'm trying my best to create the most clear UV map as I can.
The results so far are here: