XSI FAQ / Tutorials
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- Teancum
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XSI FAQ / Tutorials
XSI General Information
XSI Training Movies
Troubleshooting
Conversion guides
XSI Foundation Trials
XSI to SWBF2 Tutorials
A guide to making your models look better in SWBF
Turrets
How to set up a weapon (gun) Getting A New Player Model Into SWBF2 Tutorial How to make your new unit model OverrideTexture capable How to create 9pose animations How to get shadows on models (shadowvolume) How to set up a lowrez mesh for your model Make a custom first person model (FPM) with the export-ready template How to create an addon msh Universal addon setup in XSI How to create animated tentacles How to make a simple animated door Basic Modeling in XSI (This tutorial is outdated but still useful) How to make a new saber animation How to add cloth in XSI How to make animated treads (like Snail Tank) How to get custom fx geometry from XSI to ingame Applying specular to models 'Grayscale' bump mapping tutorial Making shiny objects Edit Flags explained Animation tutorial for flyers Animated Flyer setup video tutorials Creating terrain cutters tutorial Scrolling textures Unit_Template_beta (discussion) Weight editing (discussion) How to texture an object in XSI Bandu's foolproof texturing tutorial How to make objects transparent Creating reflective surfaces How to use gloss mapping Using normal maps in SWBF2 Walk/Sprint Cycle Animation (discussion) How to set up critical hit locations on vehicles How to set up flyers for CTF How to enable custom character collision (discussion)
Plugins and Resources
Utilities
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Blender
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SketchUp
- Softimage User Guide
- Softimage XSI Keyboard Shortcuts
- What is Character Animation all about?
- How to set up Rotoscopes or Image Planes in XSI
XSI Training Movies
- Softimage Basic skills movies
- The Artist's Guide to Softimage (1.72GB)
- XSI 4 Production Series
- Softimage XSI 4 Principles
- Softimage 7.x Certified Training
- Digital-Tutors Softimage Training
- XSI Transition Training
- UVs in Softimage by Adam Sale
- Animation Fundamentals by Adam Sale
- Fundamental Modeling by Adam Sale
- Modeling an Ant by Adam Sale
- Aircraft Modeling by Paul Donaghy
- Modeling a Colt 1911 by Desty
- Modeling & Texturing by Sideshowbob
- Modeling a Ford T by trelaney
- Modeling a Lowpoly Character in Blender (steps can be translated to XSI)
Troubleshooting
- Property pages in XSI not popping up: How to fix
- How to get the PandemicBF2.xsiaddon working in Vista
- How to get the PandemicBF2.xsiaddon working in Windows 7 x64
- How to stop the Pandemic Tools from duplicating itself
Conversion guides
- How to transfer models from the free SketchUp into XSI
- How to transfer models from SketchUp to XSI to SWBF2
- How to transfer models from 3DS Max into SWBF2
- How to transfer models from MilkShape 3D to Bconstructor to SWBF2
XSI Foundation Trials
- XSI Foundation 4.2 30 day trial
- XSI Foundation 5.0 30 day trial
- XSI Foundation 5.1 30 day trial
- XSI Foundation 5.11 30 day trial
XSI to SWBF2 Tutorials
- ANDEWEGET's basic video tutorials
- Subjects covered:
- Character Enveloping
- Introduction To Layout Customisation in XSI
- Introduction To Extruding
- Advanced Vehicle Setup
- Creating A Logo
- UV Mapping
- Setting Up A basic flyer or hover
- About Rendermap and Ultimapper
- Subjects covered:
- Lowres model
- Shadowvolume
- Specular map
- Bump map
- Normal map
- Bump/Normal and Specularmap
- Environment map
- Hexediting
- Glow
- Gloss
- Hardedged Transparency
- Additive Transparency
Plugins and Resources
- PandemicBF2.xsiaddon
- PandemicXSIAddonFixed (older modified SWBF1 xsiaddon but will work for SWBF2)
- Unit_Template_Beta
- FBX import/export xsiaddon (for XSI versions 5.x)
- FBX Plug-in and Converter Archives
- Texture resources and tutorials
- Auto_Bone_Select_and_Setup.vbs (vbs script)
- the-blueprints.com
- Softimage Resources for XSI (rray.de)
- RoadKillPlugin.zip (mirror) - Roadkill Plugin How to Thread
- The free model thread
Utilities
- 3D Object Converter -useful for viewing or converting *.msh files (must be registered to save)
- Ultimate Unwrap3D -useful for viewing hierarchies of *.msh files with the *.msh import plugin (must be registered to save)
- Roadkill UV Tool -useful for unwrapping your models (mirror)
- SWBF MSH Viewer -useful for converting *.wrl (vrml 2.0) to *.msh and vice-versa
- Meshtool beta 4 -converts msh files to *.obj
- MshEx beta 3 -exports static meshes to *.msh from Mod Tool 7.5 (no animations, enveloping or weights)
- BConstructor -saves MilkShape 3D ASCII *.txt files as *.msh and vice-versa; best used in conjunction with MilkShape3D
- xNormal -useful for baking AO, normal maps etc.
- MeshLab -useful for file converting, mesh Cleaning, remeshing etc.
- Sculptris -useful for sculpting and painting textures on models
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Blender
- Blender 2.49b
- How to use Blender to make SWBF series models
- How to import textured *.msh files into Blender and export
- Blender_3D:_Noob_to_Pro
- Modeling a Lowpoly Character
- Blender Cookie -A great tutorial resource
- Blender Guru -another great tutorial resource
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SketchUp
- SketchUp
- ObjExporter.rb by Jim Foltz -exports obj, mtl and texture files from SketchUp (tested and working in SketchUp
- su2objmtl.rb (mirror) -another obj exporter for SketchUp
- SketchUcation community forum
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