What kind of prop, vehicle, gun, unit, etc... do you want?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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DarthFannel
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by DarthFannel »

Something I think we all need is support for Override Texture in ALL shipped units, you know, that would save a lot of space and hex-editing.
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Re: What unit do you want to see in swbf1-2 the most?

Post by Battleffront_Conquer »

I wanna see a collision accurate Reek and Nexus

I would applaud you and weep openly if you not only created these characters but made them so their collision is indeed accurate :)
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bamdur123
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Re: What unit do you want to see in swbf1-2 the most?

Post by bamdur123 »

Reek is a giant monster and im not sure if a custom skeleton would make accurate collision. ill see if i can though
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by Cerfon Rournes »

This might sound hard....but this is a unit I would very much like to see...
Kazdan Paratus
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bamdur123
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by bamdur123 »

very cool. i will try to make him. with custom skeleton
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by Lephenix »

bamdur123 wrote:very cool. i will try to make him. with custom skeleton
Custom Skeleton for units , how ? :shock:
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by bamdur123 »

havent reallly got one workign sucesffuly yet. but moving/scaling the bones to fit the mesh then munging the basepose for the skeleton
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by Lephenix »

But you'll have to create hundreds of anims for it !
OFF TOPIC : If anyone , can list all the needed anims for a new unit skeleton , cause i 'll do one too , thanks in advance 8) .
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by AgentSmith_#27 »

Not 100's, but I believe it is about 70 new animations for a custom-made skeleton.
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by Fiodis »

AgentSmith_#27 wrote:Not 100's, but I believe it is about 70 new animations for a custom-made skeleton.
That number is based on functionality. That is, if you only want the unit with the custom skeleton to use pistols, you don't have to make rifle or launcher animations for it - saves a lot of time if you know exactly what you're going to use it for.
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by commandoCC-9811 »

if you could, could you try to make the "older" ahsoka in the season 3 episodes?
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by bamdur123 »

Older ahsoka? i already am workign on a converted ahsoka but im not sure what u mean by older. again ive tried custom skeletons before and yes they need new animations. i was working on yareal poof and im almost done with his animations
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by CalvaryCptMike »

Correct me if I'm wrong but, do you have to use custom skeletons? Can't you just use a stock one that is scaled up or down?

Link to Scaling up and down Animations and Skeletons
http://www.gametoast.com/forums/viewtop ... 27&t=11546

You probably know more than I do, so you're probably right, but i'm just thinking. :cantina:
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by Lephenix »

CalvaryCptMike wrote:Correct me if I'm wrong but, do you have to use custom skeletons? Can't you just use a stock one that is scaled up or down?

Link to Scaling up and down Animations and Skeletons
http://www.gametoast.com/forums/viewtop ... 27&t=11546

You probably know more than I do, so you're probably right, but i'm just thinking. :cantina:
First , welcome to GT :wink: . And yes you need new skeletons models .
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by CalvaryCptMike »

Oh wow prompt reply:
First , welcome to GT :wink: . And yes you need new skeletons models .
Thank you for the welcome. :P
Ok, I think I see why you need the new skeletons now.
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by bamdur123 »

Woorking on kazdon will post a pic soon. but im thinking new animations arent needed because if u look at wookie skeleton. its just a new basepose
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by THEWULFMAN »

bamdur123 wrote:Woorking on kazdon will post a pic soon. but im thinking new animations arent needed because if u look at wookie skeleton. its just a new basepose
Actually it all depends on what kind of new skeleton we are talking about.
The ewok/wookie/marksperson/leia/nobooqueen/jawa/etc skeletons are the same as the normal human one, just the porportions have been changed. No new animations are required.
The only true "custom" skeleton is general grievous, becase of his extra arms. New animations are required.
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by Sky_216 »

THEWULFMAN wrote:
bamdur123 wrote:Woorking on kazdon will post a pic soon. but im thinking new animations arent needed because if u look at wookie skeleton. its just a new basepose
Actually it all depends on what kind of new skeleton we are talking about.
The ewok/wookie/marksperson/leia/nobooqueen/jawa/etc skeletons are the same as the normal human one, just the porportions have been changed. No new animations are required.
The only true "custom" skeleton is general grievous, becase of his extra arms. New animations are required.
:plokoon:
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by Evman »

bamdur123 wrote:ok ill fix those mistakes and :O lots of words. um the cloth im not really good at since i test in bf1 i can test in bf2 but im better at using bf1 mod tools but later i might make a cloth if i can do it. one time i made a cloth for spidey and it was TERRIBLE
http://www.xfire.com/video/3e06c1/
as u can see i cant do clotsh yet.... but ill get those mistakes fixed
how about the CAP ships now?
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Re: What kind of prop, vehicle, gun, unit, etc... do you wan

Post by bamdur123 »

I will attempt to make some Cap ships but im not sure i can :P
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