SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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sergeant
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Re: SWBF Series Model Showcase Thread 5th Edition

Postby ggctuk » Mon May 08, 2017 4:12 am

And here's my A180. I'll be doing the Sniper, Rifle and Ion variants too, just got to assemble the texture file for those (as the pistol is a separate file):

Hidden/Spoiler:
Image


The pistol sits at 904 tris.

EDIT: And the A180 with the rifle attachment:

Hidden/Spoiler:
Image


Sits at 1,784 tris.
Last edited by ggctuk on Tue May 09, 2017 3:39 am, edited 1 time in total.

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby Anakin » Mon May 08, 2017 11:58 am

Awesome!!!

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby Delta-1035 » Mon May 08, 2017 12:27 pm

The pistol looks great, but the rifle is awesome!

sergeant
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Re: SWBF Series Model Showcase Thread 5th Edition

Postby ggctuk » Tue May 09, 2017 3:38 am

Thanks :)

I've also finished the Sniper Rifle version, which just leaves the Ion Blast version:

Hidden/Spoiler:
Image
Image


The sniper rifle is 2416 tris.

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby Anakin » Tue May 09, 2017 7:43 am

Wow Nice.

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby Marth8880 » Sun May 14, 2017 5:36 pm

ggctuk wrote:Thanks :)

I've also finished the Sniper Rifle version, which just leaves the Ion Blast version:

Hidden/Spoiler:
Image
Image


The sniper rifle is 2416 tris.

Looking good! That specular isn't baked into the diffuse map though, is it?

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Re: SWBF Series Model Showcase Thread 5th Edition

Postby ggctuk » Sun May 14, 2017 6:26 pm

Marth8880 wrote:
ggctuk wrote:Thanks :)

I've also finished the Sniper Rifle version, which just leaves the Ion Blast version:

Hidden/Spoiler:
Image
Image


The sniper rifle is 2416 tris.

Looking good! That specular isn't baked into the diffuse map though, is it?


I'm using official stills as a texture source so I'm afraid it pretty much is. Though anybody can take those textures and improve on them.

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