SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Sith
User avatar
Posts: 1449
Joined: Thu Jan 23, 2014 6:01 am
Location: Right behind you :)
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#

Re: SWBF Series Model Showcase Thread 5th Edition

Postby thelegend » Fri Jan 02, 2015 3:38 pm

Looks really nice willinator.

Here's the whole Black Pearl Crew+two of the Flying Dutchman.
Hidden/Spoiler:
Image

Lieutenant General
User avatar
Posts: 740
Joined: Fri Aug 08, 2008 11:27 pm
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Postby ForceMaster » Sat Jan 03, 2015 1:03 am

These characters are awesome! specially David Jones :thumbs:

Here is an WIP, anims ingame are working 100% with 8 legs.

Republic AT-OT.
Hidden/Spoiler:
Image

Image

Image

Image

Image

Image

Master of the Force
User avatar
Posts: 4775
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: RC Side Mod SWBF2 HD SWBF3 Legacy

Re: SWBF Series Model Showcase Thread 5th Edition

Postby Anakin » Sat Jan 03, 2015 6:46 am

Looks great. I really like your work on SWBFII :D

Master of the Force
User avatar
Posts: 3779
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: SWBF Series Model Showcase Thread 5th Edition

Postby Deviss » Sat Jan 03, 2015 7:08 am

ForceMaster wrote:These characters are awesome! specially David Jones :thumbs:

Here is an WIP, anims ingame are working 100% with 8 legs.

Republic AT-OT.
Hidden/Spoiler:
Image

Image

Image

Image

Image

Image

woooow!! amazing!!

Gametoast Staff
User avatar
Posts: 3294
Joined: Mon Aug 21, 2006 6:23 am

Re: SWBF Series Model Showcase Thread 5th Edition

Postby AceMastermind » Sat Jan 03, 2015 8:45 am

@ForceMaster
That looks incredible, nice work!
How long did it take you to model this? I never could find enough detailed reference images to make one that I was happy with.
I see a lot of darkness in your wireframe image, what is the poly count for this model?
Do you find it easier to work with triangles than quads?

Jedi
User avatar
Posts: 1216
Joined: Mon Mar 21, 2011 8:12 pm
Location: STALKER!
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4

Re: SWBF Series Model Showcase Thread 5th Edition

Postby ARCTroopaNate » Sat Jan 03, 2015 6:53 pm

So like... A fully functional 8 legged walker for Star Wars Battlefront II...

*Faints*

Lieutenant General
User avatar
Posts: 740
Joined: Fri Aug 08, 2008 11:27 pm
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Postby ForceMaster » Wed Jan 07, 2015 10:21 pm

Thanks guys!

Here is an short video that show how work the anims.
AT-OT ingame

Now, I have a doubt about the legs order, I mean, these walker must walk like an AT-AT but with two legs per step?

In this pic the legs looks like pairs, and, in the movie, I can not see clear the animation.
Image

Some help?

AceMastermind wrote:How long did it take you to model this? I never could find enough detailed reference images to make one that I was happy with.
I see a lot of darkness in your wireframe image, what is the poly count for this model?
Do you find it easier to work with triangles than quads?


I've started the modeling one month ago. SOme pics that i have seen in the web for reference:

Hidden/Spoiler:
Image
ImageImage


Actually, over 29,000 triangles, (The game doesn't like it, some parts looks weird), I will make a new (low poly) model for the upper legs parts, these are the dark zones in the pic.

About triangles and quads, well, I like work with quads, splitting it when I need triangles.

Gametoast Staff
User avatar
Posts: 3294
Joined: Mon Aug 21, 2006 6:23 am

Re: SWBF Series Model Showcase Thread 5th Edition

Postby AceMastermind » Thu Jan 08, 2015 12:33 pm

Cool, yeah i've seen those images, but most weren't online 6 years ago when I attempted to model one. They still don't accurately depict how the front guns are attached or how the underside of the body is constructed though.

I asked about the triangles because I saw that your whole model was triangulated. I just can't imagine how it would be easier to manipulate and UV triangulated objects over quads, and at 29k tris i'm surprised the exporter didn't choke on it. Nice work painting the texture as well.

I'm not exactly sure how each leg is supposed to move, i'll have to watch Ep3 again to see, but i'd say what you have there will work just fine.

Lieutenant General
User avatar
Posts: 740
Joined: Fri Aug 08, 2008 11:27 pm
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Postby ForceMaster » Fri Jan 16, 2015 10:42 pm

Thanks Ace, the texture is the same from te default AT-TE.

Here is the final result:

AT-OT ingame pics:

Hidden/Spoiler:
Image

Image


In XSI:

Hidden/Spoiler:
Image
Image


Walking animation (gif from render frames, not ingame):

Image
Image

These walk cycle works better for me than the last.

Master of the Force
User avatar
Posts: 4775
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: RC Side Mod SWBF2 HD SWBF3 Legacy

Re: SWBF Series Model Showcase Thread 5th Edition

Postby Anakin » Sat Jan 17, 2015 6:29 am

That's looking very very great. I hope there will be some good maps using this vehicle.

Sith
User avatar
Posts: 1449
Joined: Thu Jan 23, 2014 6:01 am
Location: Right behind you :)
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#

Re: SWBF Series Model Showcase Thread 5th Edition

Postby thelegend » Sat Jan 17, 2015 7:43 am

:eek:
Wow! I am absolutely speechless. That's looking so awesome. Will it be able to transport clone trooper up to 8? I know that's the passenger limit in swbf 2.

Lieutenant General
User avatar
Posts: 740
Joined: Fri Aug 08, 2008 11:27 pm
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Postby ForceMaster » Sat Jan 17, 2015 7:46 pm

Yes, but I think that there is not a sit anim pose for passenger in the default animbank, so it need a new animbank. Also, the code for use the unit as turret will be usefull for it.

Lieutenant General
User avatar
Posts: 717
Joined: Fri Aug 17, 2012 3:13 pm
Location: 411Remnant
Projects :: Empire Rising
Games I'm Playing :: SWBF Doom FONV
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Postby TWINKEYRUNAWAY » Sun Jan 18, 2015 3:12 pm

This is very impressive, wish you the best of luck on this project. Maybe one day we will see a spider droid or crab droid with as fluid animation as this.

Lieutenant General
User avatar
Posts: 740
Joined: Fri Aug 08, 2008 11:27 pm
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Postby ForceMaster » Wed Jan 21, 2015 2:17 pm

TWINKEYRUNAWAY wrote:This is very impressive, wish you the best of luck on this project.


Thanks my friend, I will finish it soon.

There is other project: Tsmeu-6 personal wheel bike (General Grievous bike)

Image

more pics...
Hidden/Spoiler:
Image

Image

Image

Image


Here is a short video of ingame testing.
http://www.mediafire.com/watch/m1ad5i1z ... e_test.mp4

Hidden/Spoiler:
Yes, I like SW WALKERS!!!! :funny2:

Master of the Force
User avatar
Posts: 4775
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: RC Side Mod SWBF2 HD SWBF3 Legacy

Re: SWBF Series Model Showcase Thread 5th Edition

Postby Anakin » Wed Jan 21, 2015 2:31 pm

very very nice work.

Hidden/Spoiler:
i like you like SW walkers :D

Resistance Leader
Online
User avatar
Posts: 5263
Joined: Tue Feb 09, 2010 8:43 pm
Location: Edinburgh, UK
Projects :: EVERYWHERE + Project Infiltrator
Games I'm Playing :: Max Payne 3
xbox live or psn: Marth8880

Re: SWBF Series Model Showcase Thread 5th Edition

Postby Marth8880 » Wed Jan 21, 2015 10:35 pm

Your models have a real knack for looking incredible! :thumbs: I feel like the max speed should be increased, though. :o

Sith
User avatar
Posts: 1449
Joined: Thu Jan 23, 2014 6:01 am
Location: Right behind you :)
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#

Re: SWBF Series Model Showcase Thread 5th Edition

Postby thelegend » Thu Jan 22, 2015 9:46 am

Incredible. Just incredible.

Master Sergeant
User avatar
Posts: 166
Joined: Sun Mar 31, 2013 2:56 pm
Projects :: Cato Neimoidia- Invasion
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Postby JazzMaster » Thu Jan 22, 2015 12:07 pm

Jeez Forcemaster, all your modeling and animation skills are amazing. I love the detail of the texture on the wheel bike.

1st Lieutenant
User avatar
Posts: 432
Joined: Sun Jul 03, 2011 8:56 pm
Location: Somewhere around the world

Re: SWBF Series Model Showcase Thread 5th Edition

Postby GAB » Thu Jan 22, 2015 6:28 pm

Beautiful work ForceMaster. I think you definitely are one of those rare talents that occasionally pop up and gifts this game and the community with some outstanding work. :yes:

Lieutenant General
User avatar
Posts: 740
Joined: Fri Aug 08, 2008 11:27 pm
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Postby ForceMaster » Sat Jan 24, 2015 8:21 pm

Thanks to all for the congrats! I love the modding! :funny2:

Of course, can not leave to do the varactyl if I do the wheel bike... :lol:

Utapau Varactyl (Obiwan's reptilian mount, "Boga")

Image

more pics...
Hidden/Spoiler:
Image

Image

Image

Image


Modeling in Sculptris and animated in Softimage. The pilot pose is a custom anim for this vehicle and the Varactyl anims look almost "mechanized", due the animation walk cycle for walkers.

Here is a short video of ingame testing.

http://www.mediafire.com/watch/z1ucvdwzq8weusl/Varactyl_ingame_test.mp4

PreviousNext

Return to 3D Modeling & Animation

Who is online

Users browsing this forum: No registered users and 1 guest