How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: XSI ZETools

Postby CdtFox » Mon May 08, 2017 7:27 am

ANDEWEGET wrote:This error seems to occur before even starting the import. Looks to me like there is a problem with the path to your .msh file (like special characters), could you provide the full path to the .msh you're trying to open?
It also looks like you're using an older version of XSIZETools, make sure to upgrade to the latest one from here: https://github.com/Schlechtwetterfront/ ... s/releases (delete the old folder completely and unzip the new one)

Thanks for the answer, i discovered that when importing a .msh from a special hardrive i have this error, funny it happens only for that external disk.

Yeah i probably don't have the lastest one, i'll download it, i don't update these things very often thought. :P


Hum, I'm unable to import one of the player model i made a while back. And this time i have the latest version of ZETool
Here is the log:

Code: Select all
Last 15 log lines:

                        Scale:    1.0, 1.0, 1.0.
   INFO (195, build): Finished building bone_r_foot.
   INFO (527, build_null): Building bone_r_toe as null(originally bone).
   DEBUG (611, set_transform): Set local tranform for bone_r_toe to:
                        Position: 0.164999932051, -5.70565462112e-05, 7.83053383202e-06;
                        Rotation: 0.0262335607091, -0.0120390312152, -35.3127578887;
                        Scale:    1.0, 1.0, 1.0.
   INFO (195, build): Finished building bone_r_toe.
   INFO (527, build_null): Building eff_r_toe as null(originally null).
   DEBUG (611, set_transform): Set local tranform for eff_r_toe to:
                        Position: 0.0999999716878, -2.07126140594e-06, -3.3519565477e-05;
                        Rotation: 0.0, 0.0, 0.0;
                        Scale:    1.0, 1.0, 1.0.
   INFO (195, build): Finished building eff_r_toe.
   INFO (248, build_c_prim): Building c_bonerthigh2 as cloth prim(originally geobone).


   Traceback (most recent call last):
     File "<Script Block >", line 91, in importbutton_OnClicked
     File "C:\Users\STAR\Softimage\Softimage_7.5\Addons\XSIZETools\Application\Core\andezetimport.py", line 852, in import_
     File "C:\Users\STAR\Softimage\Softimage_7.5\Addons\XSIZETools\Application\Core\andezetimport.py", line 905, in do_import
       self.chain = builder.build()
     File "C:\Users\STAR\Softimage\Softimage_7.5\Addons\XSIZETools\Application\Core\andezetimport.py", line 635, in build
       item = builder.build()
     File "C:\Users\STAR\Softimage\Softimage_7.5\Addons\XSIZETools\Application\Core\andezetimport.py", line 187, in build
     File "C:\Users\STAR\Softimage\Softimage_7.5\Addons\XSIZETools\Application\Core\andezetimport.py", line 263, in build_c_prim
       self.si_model = self.xsi.CreatePrim(self.cloth_prim_types[my_collision.primitive_type],
   AttributeError: 'NoneType' object has no attribute 'primitive_type'


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