XSI ZETools

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: XSI ZETools

Postby Marth8880 » Tue Dec 27, 2011 4:52 pm

Argh! I cannot wait for this! :runaway:

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Re: XSI ZETools

Postby The Nasal Abyss » Tue Dec 27, 2011 5:31 pm

ANDE, you are awesome. That's a crazy amount of optimization compared to previous updates. This plug-in will be a must-have for every Battlefront modder.

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Re: XSI ZETools

Postby Webster27 » Tue Dec 27, 2011 5:45 pm

Sry to all , but I'm still pretty Noobish and I wanted to ask if someone could tell me in an (quite) easy language what this programm can do? :oops: If it´s to hard or you don´t want to explain I understand, just I want to get into Modeling and animation for BF too. Sry again :oops: :(

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Re: XSI ZETools

Postby Cerfon Rournes » Tue Dec 27, 2011 5:56 pm

No need to be sorry. :)
This tool ANDE is working on is able to export msh files without the Pandemic exporter. That means that if he gets it released, we would be able to export player models and normal mshs without downloading the trial versions of XSI or without using Mshex.
Last edited by Cerfon Rournes on Wed Dec 28, 2011 12:06 pm, edited 1 time in total.

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Re: XSI ZETools

Postby AceMastermind » Wed Dec 28, 2011 1:40 am

I noticed a problem with some older templates I released so I updated them to work better with the ZE Tools addon.

Contents:
first_person.xsi
tentacles.xsi
unit_lowrez.xsi

Download:
http://www.mediafire.com/?vhlvavcb04knwyu

Extract the *.xsi template files to:
C:\users\%username%\Softimage\%XSI_version%\Addons\XSIZETools\Resources\Templates
and overwrite the originals.

These new templates eliminate the import dialogue and errors that appear when importing the template through ZE Tools in XSI 5.11 (I'm thinking this was caused by dotxsi 3.6 files). I also fixed the texture paths to point to the BF2_modtools.

EDIT
Can someone explain the cockpit.xsi template please? Is it supposed to be a turret example in 1st person or what? I can get you guys an actual cockpit template if you want.

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Re: XSI ZETools

Postby Webster27 » Wed Dec 28, 2011 5:17 am

Thx Cerfon ! :) Now I understand it !!

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Re: XSI ZETools

Postby ANDEWEGET » Wed Dec 28, 2011 12:32 pm

ANDEWEGET wrote:@All: thanks for the nice comments!
@TNA: Looking back now the previous algorithm was just horrible, the current one is decent. ;)
@Ace: Thanks, Ill update them with the next release. Added the AT-ST to the walkers expansion, too.
I believe the cockpit template was created by DUCK, Im not sure what its supposed to be. :D


@All people with the modtool:
Please go to File>Preferences>Scripting and check if some sort of python is in the Script Language Drop-down list and report back. ;)

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Re: XSI ZETools

Postby AceMastermind » Wed Dec 28, 2011 12:45 pm

Yep.

Softimage Mod Tool 7.5
Hidden/Spoiler:
Image

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Re: XSI ZETools

Postby Cerfon Rournes » Wed Dec 28, 2011 12:52 pm

Weird, that's not in mine. :?
Hidden/Spoiler:
Image

I use AutoDesk 7.5 as well.

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Re: XSI ZETools

Postby AceMastermind » Wed Dec 28, 2011 1:02 pm

Looks like you don't have Python installed on your machine.

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Re: XSI ZETools

Postby Cerfon Rournes » Wed Dec 28, 2011 1:04 pm

What version do I install?

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Re: XSI ZETools

Postby AceMastermind » Wed Dec 28, 2011 1:15 pm

I just use ActivePython 2.6 from ActiveState, it has everything you need in a single download which includes Python and the PyWin32 extensions.

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Re: XSI ZETools

Postby Cerfon Rournes » Wed Dec 28, 2011 1:18 pm

Thanks, last question.
It has two downloads, 32bit ,x86; and 64bit, x64. My computer is 64bit and x86. Which one would I install? :o

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Re: XSI ZETools

Postby AceMastermind » Wed Dec 28, 2011 1:23 pm

Try the x86 package first, if it doesn't work then try the x64 package. :)

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Re: XSI ZETools

Postby Cerfon Rournes » Wed Dec 28, 2011 2:24 pm

Thanks for all of the helpful info Ace! :)
EDIT
I don't see any changes in Autodesk. I'll try a system restart.
EDIT
That did not work. I just uninstalled Autodesk, and still no change. :(

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Re: XSI ZETools

Postby AceMastermind » Wed Dec 28, 2011 9:56 pm

I don't know what to tell you, this wasn't supposed to be a complicated process, just a 'download and install'. Try going through the standard Vista/Windows 7 procedures such as 'run as administrator' etc. I can't help you further because I use XP 32bit where everything just works out of the box.

You could just try the Python 2.7.2 Windows X86-64 Installer on this page and see if it works out better for you.

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Re: XSI ZETools

Postby Cerfon Rournes » Wed Dec 28, 2011 11:56 pm

It's still not loading up. :? Is there a way to load python from Autodesk?


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Re: XSI ZETools

Postby Cerfon Rournes » Thu Dec 29, 2011 12:59 am

I'm trying them now. Thanks again Ace. :)

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Re: XSI ZETools

Postby ANDEWEGET » Thu Dec 29, 2011 1:08 pm

Please report back what you downloaded/installed if you get it working, so I can add a little tutorial/link to the first page. ;)

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