Modeling a Colt 1911 by Desty

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Modeling a Colt 1911 by Desty

Postby AceMastermind » Sat Oct 08, 2011 1:30 am

Reference and Renders

1. Setup and Outline

2. Modeling

3. Trigger Area

4. Front Part

5. Slide

6. Sights

7. Back 1

8. Back 2

9. Back 3

10. Little Parts

11. Clip

12. Optimizing


This is an old tutorial (2004) with the intended target for the weapon model being Half-Life 2, just ignore any Half-Life 2 stuff in this video series.

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