Example: imp_walk_atst.msh
Hidden/Spoiler:
Code: Select all
HitLocation = "p_crit_hit 4.0"
An 'Argument 0' error on export is typical when exporting primitives but this does not affect the exported msh.[color=#FF8040]odf_guide.doc[/color] wrote:HitLocation – The location of its critical hit point. The number at the end determines its multiplier. For instance, the “4” means this location causes 4x the normal damage
For more information on how to set up collision primitives please see the art_guide.doc included with the BF2_modtools documentation.