Setting up flyers for CTF

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Setting up flyers for CTF

Postby AceMastermind » Wed Dec 28, 2011 9:38 pm

You need a special piece of collision geometry in order to collide with the flag.
This allows you to pick it up and carry it.
Set it up like you would a collision primitive using this naming convention:
p_-f_somename

Example: rep_fly_anakinstarfighter.msh
Hidden/Spoiler:
Image


I don't see why this wouldn't work for hover or walker vehicles on 'land' CTF maps either...

An 'Argument 0' error on export is typical when exporting primitives but this does not affect the exported msh.

For more information on how to set up collision primitives please see the art_guide.doc included with the BF2_modtools documentation.

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Re: Setting up flyers for CTF

Postby Teancum » Wed Dec 28, 2011 9:42 pm

Very cool :thumbs: Hmm... now I want to do a speederbike CTF map :lol:

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Re: Setting up flyers for CTF

Postby Cerfon Rournes » Wed Dec 28, 2011 9:47 pm

Teancum wrote:Very cool :thumbs: Hmm... now I want to do a speederbike CTF map :lol:

:lol: I kinda what to play that as well..
Again, great find Ace. :thumbs:

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