How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Yeah, JA models are at least 3000 polies, where as BF models are about 2000. Just remember that if Marz made all those models from the same mesh to remove all the unneeded extras, as there's no on/off values to turn surfaces on or off (rendering wise) for BF. But to answer your question, BF should be able to handle it. I've had 5000 poly vehicles in it before.
I have a model in xsi, i'm just working on getting all the models in xsi, it takes quite a while to get the textures to work but i have figured it out. I need to buy milkshape because my demo ran out, so my mod won't be out as soon as the tools are out
it would just be easiest to take the clone emdl model and edit it to look like the clone you want instead of taking someone elses work. about the earlier post, you may think that hap is a artist but most of his models started out as base JA models and werent from scratch and never releases anything. he is a good texture artist though, ill give him that. >_>
I watched Episode III again yesterday, and i thought pf this topic as the clones were killing off all of the jedi. And what really struck me was all of their different uniforms - then i found this
Of course, and that's why I've recalled the existence of the "Search" feature... Just use it in order to find a few other threads which contains discussion about the possible conversion of models from Star Wars Jedi Knight series' games to Star Wars Battlefront's...
Yes, you're right on that, Sith'... But compared to Softimage|XSI Foundation, Essentials or Advanced's prices, we could almost say that MilkShape 3D's is null...
so does softimge. mod tools may not have the pandemic exporter but niether does ms3d and even the most watered down version of XSI blows ms3d outta the water in every single way. i opened ms3d the other day and it about exploded because i imported my outrider into it cause i was converting to md3 which XSI doesnt have. i mean cmon, the program couldnt even handle a 3000+ poly model without crashing while in mod tools you can have more than double that and your system wouldnt slow down a bit.