SWBF2 Raptor WIP

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MileHighGuy
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SWBF2 Raptor WIP

Post by MileHighGuy »

I am making a raptor model in hopes of putting it into the Star Wars Battlefront 2. It will probably end up being a Utahraptor or Achillobator, but I am modeling it after the ones from Jurassic Park.

Image

I have been using the subdivision method, or whatever it is called, and have been having a lot of fun. It started to feel like making a Spore creature after a while.
Hidden/Spoiler:
Image
Hidden/Spoiler:
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I might take it into Sculptris to add detail and make a normal map or something. I guess I will have to do polygon reduction on it before putting it in game.

Please post feedback on the model! Any tips for modeling it for SWBF2?
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Re: SWBF2 Raptor WIP

Post by Deviss »

tip: use tauntaun skeleton and animation for it :)
thelegend
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Re: SWBF2 Raptor WIP

Post by thelegend »

WOW. This unit...ehm I meant animal looks really cool. I guess there's someone here who will love this model more than anybody else here.. :wink:
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Re: SWBF2 Raptor WIP

Post by JimmyAngler »

Jurassic park mod? :O
jedimoose32
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Re: SWBF2 Raptor WIP

Post by jedimoose32 »

:o Wow, looks good! Can't wait to see a T Rex too... please?
MileHighGuy
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Re: SWBF2 Raptor WIP

Post by MileHighGuy »

After trying and failing to convert a raptor I found that was made for JKA, I decided to return back to my project.

I redid the hands, head, and feet, with minor adjustments to the body.

Image

Image

I made it more accurate this time. The hands now face each other instead of facing down which they couldn't do. I am planning on adding feathers!

I will take it into Scupltris soon.
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Re: SWBF2 Raptor WIP

Post by Kingpin »

Yeah, yeah, but you modders were so preoccupied with whether or not they could model it that they didn't stop to think if they should.

But for real, this looks amazing :)
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Re: SWBF2 Raptor WIP

Post by TWINKEYRUNAWAY »

Needs some chris pratt action I think. Seriousley though, this is awesome, really like the improvements on the hands.
Last edited by TWINKEYRUNAWAY on Sun Jul 05, 2015 5:33 pm, edited 1 time in total.
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Re: SWBF2 Raptor WIP

Post by Noobasaurus »

thelegend wrote:I guess there's someone here who will love this model more than anybody else here..
Wait a second... :o

Yeah, we definitely need this. I remember once thinking about having this as my unit for a GT map. I never made it though, but this is one mighty fine model so far. Great work!

If you made custom animations for this, that would be amazing.
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Re: SWBF2 Raptor WIP

Post by jedimoose32 »

I'd almost rather see this enveloped to a human skeleton. Imagine a raptor walking around like a person, haha...... that's just silly.
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Re: SWBF2 Raptor WIP

Post by jojo3450 »

Is there a tutorial for the subdivision method that you can link?
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Re: SWBF2 Raptor WIP

Post by MileHighGuy »

https://www.youtube.com/watch?v=ukHNPsOJ4RU

Its not any easier than box modeling really.
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Re: SWBF2 Raptor WIP

Post by jojo3450 »

thanks btw does anyone know how to do this "freezing the model's operating stack before exporting?"
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Re: SWBF2 Raptor WIP

Post by Marth8880 »

jojo3450 wrote:thanks btw does anyone know how to do this "freezing the model's operating stack before exporting?"
Off-topic: Edit, Operator, Freeze Operator Stack. Or, if you can actually see the button with your monitor's resolution: http://www.gametoast.com/viewtopic.php?p=516958#p516958
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Re: SWBF2 Raptor WIP

Post by xezene »

Hey there -- I hate to bump an old thread, but this is a great and inventive concept. There is a chance I may be working on something similar. Did you ever make any further progress on the model? And do you -- or does anyone -- know what's going on with the skeleton? Would it indeed be a taun-taun skeleton? And is it possible to have that be a playable unit in this case? How would one go about figuring out the attacks of a creature with a taun-taun skeleton -- could you steal from other creatures' attacks or would you have to create custom animations?

Just a few thoughts and questions about your project that may also apply to my own possible project.
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