Hi everyone.
I noticed in the documentation it says I can use the -softskin parameter in my model's .option file to allow a vertex to be enveloped to up to 3 different bones. Before I go ahead and start enveloping I thought I'd ask about that, because I searched around the forums and others are saying that it isn't possible in BF2. I'd like to know if anyone can tell me definitely one way or another. I would be really happy if I can even have up to 2 bones on a vertex.
Thanks in advance!
Softskin Parameter?
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- Field Commander
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- AceMastermind
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Re: Softskin Parameter?
It either doesn't work with SWBF2 and the info in the docs is residual from previous games or it has some special requirement to get working that we have not yet figured out. Setting up the envelope for softskin and an option file with -softskin isn't enough to make it work.
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- Field Commander
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Re: Softskin Parameter?
Okay. So just to clarify, the default is 1 bone for a vertex then? Not 2?
- AceMastermind
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Re: Softskin Parameter?
Right, 1 bone per vertex is currently the limit and this is how it will be processed by the game regardless.
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- Field Commander
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Re: Softskin Parameter?
Thanks! That's kind of unfortunate but I keep reminding myself that it is an 11-year old game with an even older engine.
- AceMastermind
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Re: Softskin Parameter?
I'm curious if softskin works with SWBF1, if anyone here could test it that would be great!
- Anakin
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Re: Softskin Parameter?
I'm pretty sure the problem is something about this munge message: WARNING[PC_modelmunge msh\imp_bf3_stormtrooper.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
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- Field Commander
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Re: Softskin Parameter?
Maybe, but I've seen that error before on models that have all vertices bound to only one bone each, like for example many stock models will produce that error when munging.