W.I.P - Ep7 Stormtrooper [stopped]

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giftheck
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Re: W.I.P - Ep7 Stormtrooper

Post by giftheck »

Whoa! Good job! How many polys does this sit at?

One suggestion I might make is the upper belt appears to be tilted inverted to the reference. Otherwise this looks great! I don't know if you want to do any other FO soldiers, but are you planning on doing the other versions of this unit? Commander (you'd just have to attach a Sandtrooper pauldron) and the Heavy (the one with the front pack).
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Re: W.I.P - Ep7 Stormtrooper

Post by Delta-1035 »

ggctuk wrote:but are you planning on doing the other versions of this unit? Commander (you'd just have to attach a Sandtrooper pauldron) and the Heavy (the one with the front pack).
That would come in handy..hehe.
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Anakin
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Re: W.I.P - Ep7 Stormtrooper

Post by Anakin »

Yes i already planed to make a own pauldron, maybe with cloth :D

So i finished the work. At some parts the texture is not 100%, but i'm fine with it.

Next is shadow, lowrez and ingame test.

One question, can i add a hidden lowrez named ..._lowrez (the way it is in DarthDUCKs Tutorial), or do i need to export a lowrez and release two msh files (like all stock units)??
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Re: W.I.P - Ep7 Stormtrooper

Post by thelegend »

Anakin wrote:One question, can i add a hidden lowrez named ..._lowrez (the way it is in DarthDUCKs Tutorial), or do i need to export a lowrez and release two msh files (like all stock units)??
Unit Lowrez's need to be exported seperately and also have to use their own, special skeletion which has less bones.
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Anakin
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Re: W.I.P - Ep7 Stormtrooper

Post by Anakin »

Ok i'll write in the readme to use the stock stormie as lowrez :funny2:

It has 59497 Triangles :D


==EDIT==

need to find out what happend to the helmet, knee pad and left shoulder:
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Re: W.I.P - Ep7 Stormtrooper

Post by Delta-1035 »

Wooh, it looks fat as diet dt. pepper! :runaway: But the texture looks fine to me!
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Re: W.I.P - Ep7 Stormtrooper

Post by giftheck »

The shoulder is easy enough to figure out: it's the way it's positioned and the bone it is mapped to. As for the knees... it's difficult to say. The helmet... are you referring to the back of it?
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Re: W.I.P - Ep7 Stormtrooper

Post by Anakin »

It was an envelope problem. About the helmet, you can see the problem here:
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I already modified the UVs as much as i can do, but i think i need to modify the texture.

Release pictures:
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Shadow:
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I'll release this together with the commander and heavy version. So you still need patience :D
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Re: W.I.P - Ep7 Stormtrooper

Post by CdtFox »

Anakin wrote:It was an envelope problem. About the helmet, you can see the problem here:
Hidden/Spoiler:
Image
I already modified the UVs as much as i can do, but i think i need to modify the texture.

Release pictures:
Hidden/Spoiler:
Image
Image
Shadow:
Hidden/Spoiler:
Image
I'll release this together with the commander and heavy version. So you still need patience :D
:eek: This look epic in-game great job Anakin!!
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Re: W.I.P - Ep7 Stormtrooper

Post by Delta-1035 »

Very good progess, the hands need some work though. And he still looks fat to me :funny2:
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Re: W.I.P - Ep7 Stormtrooper

Post by Anakin »

Thank you all. I need to tell you that i stopped this. I started a new project and it will take my time. But i released what i have here: viewtopic.php?f=64&t=32065

What is missing?
- specular, bump,
- heavy trooper
- texture improvements (head and addons)
- i have a captain phasma helmet, but no time.

I hope you'll enjoy the things i have done jet anyway
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