XSI how to splitt UVs

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Anakin
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XSI how to splitt UVs

Post by Anakin »

Hi,

i have one mesh with UVs, the mesh it self has the basic material, but i have a cluster for the helmet and applied an other material to it. How can i split the UVing, so they are not displayed over each other?? I want one UVing sample for the body and one for the helmet, but i don't want to redo all the UVing. So is there a way to move the Helmet UVing to it's own cluster??
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AceMastermind
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Re: XSI how to splitt UVs

Post by AceMastermind »

You could just assign the helmet cluster to another texture.
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