Hi,
i have one mesh with UVs, the mesh it self has the basic material, but i have a cluster for the helmet and applied an other material to it. How can i split the UVing, so they are not displayed over each other?? I want one UVing sample for the body and one for the helmet, but i don't want to redo all the UVing. So is there a way to move the Helmet UVing to it's own cluster??
XSI how to splitt UVs
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Re: XSI how to splitt UVs
You could just assign the helmet cluster to another texture.