Unit as prop questions [Solved]
Moderator: Moderators
- Oceans14
- Command Sergeant Major
- Posts: 296
- Joined: Mon Apr 27, 2015 7:09 pm
- Projects :: Athenova Campaign
- Location: Planet 4546b
Unit as prop questions [Solved]
I have a few questions about using a unit model as a static prop. First, I'm confused on whether (and if yes, why?) animations are required. For example, units from the universal dead unit pack are static, but still have animations. Second, what is the process for posing a unit-prop? I went into XSI and rotated the bones of a unit until it was in a sitting position, but after export it was still in the DaVinci pose. I also tried setting "current frame as basepose" with no luck. What am I missing here?
Last edited by Oceans14 on Sun Apr 03, 2016 1:35 pm, edited 1 time in total.
- AceMastermind
- Gametoast Staff
- Posts: 3284
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: Unit as prop questions
A static prop doesn't need animations or a skeleton, this was discussed in a similar topic some time ago:
viewtopic.php?f=36&t=32027#p518890
1. Pose the skeleton
2. Freeze the mesh
3. Export the mesh
viewtopic.php?f=36&t=32027#p518890
1. Pose the skeleton
2. Freeze the mesh
3. Export the mesh
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Unit as prop questions
You can even place the units ingame using the dispenser tool XD First i wanted to create a way to make a dynamic placeable CP. But the units were all static. So you can make a interior decorator class placing dead units ingame
- Oceans14
- Command Sergeant Major
- Posts: 296
- Joined: Mon Apr 27, 2015 7:09 pm
- Projects :: Athenova Campaign
- Location: Planet 4546b
Re: Unit as prop questions
Got it, thank you. I had some trouble at first because I thought you meant freeze all transforms instead of the operator stack, but it makes sense now