Imported object not ingame [Solved]
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- Kingpin
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Imported object not ingame [Solved]
Hi, I've made an object in sketchup (two cubes stacked) and followed the tutorials below to get them working ingame. When I exported to a .msh, it shows up fine in mshviewer, without textures in XSI, but not a sign of it ingame. Does anyone know why? Cheers
Last edited by Kingpin on Sat Apr 16, 2016 7:03 pm, edited 1 time in total.
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Re: Imported object not ingame
Make sure it shows up in zero, if it doesn't maybe its the .odf file
- Kingpin
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Re: Imported object not ingame
I can get it in zero just fine, but the textures appear to be gray.
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- 2nd Lieutenant
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Re: Imported object not ingame
The texture if the object, is it a .TGA format?
- Kingpin
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Re: Imported object not ingame
Yes. In dimensions of the power of 2.
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Re: Imported object not ingame
Hm...Try exporting a simple cube created and textured IN Xsi to see if texturing works fine for you at least. Just add a simple privitive cube, apply a texture (just as a test) and see if it is ingame. If yes, then there must have been a conflict with your model conversion. If the textures still don't appear you must have done something wrong. Which version of XSI do you use? Do you use ZeTools or Pandemic exporter?
- Kingpin
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Re: Imported object not ingame
Ah. Dumb mistake. My sides were flipped in Sketchup, were blue instead of white. Thanks for the help, guys.