XSI won't export to .mesh

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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iamastupid
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XSI won't export to .mesh

Post by iamastupid »

I have ZEtools but whenever I try to extrace anything I always get an error, anyone know why this happens? Anyone know fixes?
thelegend
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Re: XSI won't export to .mesh

Post by thelegend »

What kind of "error" do you get when attempting to export somethin into .msh format? Is there a log message, a pop-up window or anything that can help us to get a better idea of what is actually happening?
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Re: XSI won't export to .mesh

Post by iamastupid »

thelegend wrote:What kind of "error" do you get when attempting to export somethin into .msh format? Is there a log message, a pop-up window or anything that can help us to get a better idea of what is actually happening?
Error log:
Hidden/Spoiler:
Last 15 log lines:


INFO (905, do_export): .msh file path: C:\Users\Ben\Downloads\mcmods\rep_acclamator_ext\mtt.msh
INFO (916, do_export): Processing material "Material5".
INFO (922, do_export): Finished processing.
INFO (916, do_export): Processing material "Mat_38C0E782_2DCAD306_40F4248A".
INFO (922, do_export): Finished processing.
INFO (916, do_export): Processing material "Mat_55F81F82_64890306_03A2150A".
INFO (922, do_export): Finished processing.
INFO (916, do_export): Processing material "Mat_41FD8402_3E92A386_247CE00A".
INFO (922, do_export): Finished processing.
INFO (33, __exit__): Materials in 0s 132ms.
INFO (937, do_export): Processing model "Mesh1_BTOP".
INFO (650, convert): Is geometry.
INFO (33, __exit__): Segments in 0s 2ms.
INFO (33, __exit__): Model in 0s 55ms.
INFO (33, __exit__): Models in 0s 57ms.


Traceback:


Traceback (most recent call last):
File "<Script Block >", line 28, in exportbutton_OnClicked
File "C:\Users\Ben\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZETools\Application\Core\zetexport.py", line 895, in export
self.do_export()
File "C:\Users\Ben\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZETools\Application\Core\zetexport.py", line 940, in do_export
self.msh.models.add(conv.convert())
File "C:\Users\Ben\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZETools\Application\Core\zetexport.py", line 653, in convert
self.msh2_model.segments = self.get_segments()
File "C:\Users\Ben\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZETools\Application\Core\zetexport.py", line 433, in get_segments
geometry = self.process_geometry()
File "C:\Users\Ben\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZETools\Application\Core\zetexport.py", line 405, in process_geometry
seg.vertices = self.get_vertices()
File "C:\Users\Ben\Autodesk\Softimage_Mod_Tool_7.5\Addons\XSIZETools\Application\Core\zetexport.py", line 250, in get_vertices
vert_pos_list = self.export.xsi.CGA_GetNodeVertexPositions(self.geo, True)
File "C:\Python26\lib\site-packages\win32comext\axscript\client\pyscript.py", line 105, in __getattr__
return getattr(self._scriptItem_.dispatchContainer,attr)
File "C:\Python26\lib\site-packages\win32com\client\dynamic.py", line 516, in __getattr__
raise AttributeError("%s.%s" % (self._username_, attr))
AttributeError: Application.CGA_GetNodeVertexPositions

Please bare in mind I am EXTREMELY new to Xsi, and am only using it to convert and texture models, I am guessing it's caused by something like polys being too high or model size I don't think that would be a factor)

Too many verts?
thelegend
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Re: XSI won't export to .mesh

Post by thelegend »

Hm...I don't think poly counts would cause these errors. I am also not familiar with that. However you said you was getting errors. But does the model export at least? Can you get it in game or...Does it crash anything?
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Re: XSI won't export to .mesh

Post by ANDEWEGET »

Make sure you have the Visual C++ 2015 redist and Visual C++ 2010 redist installed.
This error means the C++ plugin can't be loaded.
iamastupid
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Re: XSI won't export to .mesh

Post by iamastupid »

ANDEWEGET wrote:Make sure you have the Visual C++ 2015 redist and Visual C++ 2010 redist installed.
This error means the C++ plugin can't be loaded.
I have every version of C++ redist installed, unless it has to be the specific version you've linked me to, as I have a newer version of 2010.
thelegend wrote:But does the model export at least? Can you get it in game or...Does it crash anything?
Doesn't export at all, no model is created.

Please help.
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ANDEWEGET
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Re: XSI won't export to .mesh

Post by ANDEWEGET »

Yeah, that didn't seem to fix it. I'll look into it in the next days. In the meantime you can use an older version.
iamastupid
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Re: XSI won't export to .mesh

Post by iamastupid »

ANDEWEGET wrote:Yeah, that didn't seem to fix it. I'll look into it in the next days. In the meantime you can use an older version.
Thanks and anyway, all I really wanted was to convert the bf3 assets for my tatooine conversion
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