How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Same as a bump map, but provides an optional environment map.
Does anybody know how to implement this? Would you just like, use rendertype 27, plug in the bump/normal map to texture1, and then plug in the cubemap to texture2 or something, or what?
@Anakin: That's for just a normal environment map. That's not what I referenced. I referenced an environment map that's also bump mapped. I already know how to implement an environment map.