Lets say I have a rock texture and a grass texture, and I want my model to have a rocky side with a grassy top.
Is it possible to get a smooth blend between textures? Instead of a sharp edge that assigning individual polys to the texture would do? I'd rather not make a transition texture in GIMP for this.
Something similar to what (I believe) this guy is doing with 3Ds Max: https://youtu.be/X4zjkvxUQnY?t=3m13s He paints on to the rock texture where he wants the sand to be.
Thanks.
I'm using softimage by the way.
Blending between two textures
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- Jedi
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Re: Blending between two textures
Technically, yes, you could do this via some basic arithmetic operations in a material's render tree, but you wouldn't be able to export it in SWBF2.
In short, no. You're going to have to do it in GIMP/Photoshop, which shouldn't be a problem as long as you keep the XCF/PSD file.
In short, no. You're going to have to do it in GIMP/Photoshop, which shouldn't be a problem as long as you keep the XCF/PSD file.
- AceMastermind
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Re: Blending between two textures
Have a look at this 4 part series if you want to blend textures in XSI:
https://www.youtube.com/watch?v=7nDlV9pJFkg
You can find those videos with slightly better quality if you download them from here:
http://www.free3dtutorials.com/texture- ... part-1.php
http://www.free3dtutorials.com/texture- ... part-2.php
https://www.youtube.com/watch?v=7nDlV9pJFkg
You can find those videos with slightly better quality if you download them from here:
http://www.free3dtutorials.com/texture- ... part-1.php
http://www.free3dtutorials.com/texture- ... part-2.php
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- Jedi
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Re: Blending between two textures
Would I be able to "bake on" the texture with Ultimapper or something?
- AceMastermind
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Re: Blending between two textures
Yeah you can bake whatever you make into a texture.