Moving texture + glow
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- Kingpin
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Moving texture + glow
I have a basic model with a texture. I am quite a noob in XSI (I model in Sketchup and export) and would like the texture to do several things. First, I want it to slowly move. I would also like a quite bright glow. What will I need to do? Thanks
- AceMastermind
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Re: Moving texture + glow
Maybe "Glow Scroll" or "Glow 2 scroll" is what you need. You can set it up in the Material Manager of ZETools.
- Kingpin
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Re: Moving texture + glow
I'll look into it. Cheers.
EDIT: I'm unfamiliar with using the Material Manager. Could someone help me add flags?
Here's my setup:
EDIT: I'm unfamiliar with using the Material Manager. Could someone help me add flags?
Here's my setup:
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Re: Moving texture + glow
Sure. I usually choose the Material (In your case ID3) and press ZEiFy. Then I go on the edit panel and can edit the material as I wish. Enable glow, choose Rendertype 3 (Scroll) and your U and V speeds. When finished you'll need to assign your Material. Make sure you select the right geometry when assigning your materials.
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Re: Moving texture + glow
thelegend wrote:Sure. I usually choose the Material (In your case ID3) and press ZEiFy. Then I go on the edit panel and can edit the material as I wish. Enable glow, choose Rendertype 3 (Scroll) and your U and V speeds. When finished you'll need to assign your Material. Make sure you select the right geometry when assigning your materials.
This is very helpful. I assigned it as Rendertype 3, but I can't find the U and V values.
EDIT: Nevermind, I figured it out. Thanks for the help!
Also, I added glow, but it is very bright and makes my texture look white. Is there any way I can tone down the effect? Cheers
- Anakin
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Re: Moving texture + glow
add a alpha channel. Black is no glow, white is 100% glow. But no glow doesn't mean that the texture looks like without glow. In the dark it is still visible as in the light. It's just not glowing bright.
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Re: Moving texture + glow
You can reduce the glow brightness in your texture's alpha channel. Alternatively you can also make the glowing surfaces darker using XSI "paint brush" tool. I always use that method. It's faster and works fine for me. Select your model (or polygons) and press Ctrl and then W (Left Ctrl still being pressed). Go to the panel "Vertex Colors" and then choose your color (Lets say a darker grey than half of 255), then keep pressing the left shift button (The good one, not the one which destroys entire textes) and press LMB to draw your "vertixes".Kingpin wrote:Also, I added glow, but it is very bright and makes my texture look white. Is there any way I can tone down the effect? Cheers
You can use any color or greyscale. But be careful with colors. Some can make your model look weird and if you use blue, in-game it will be red...
Tips:
-Switch to Contrast View to have a better view on your colored parts.
-In Selection (Under panel of Vertex Colors) you can change the selection method. When a polygon is selected, go and check "Use" and you no longer need to worry about colorizing the wrong parts of your mesh.
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Re: Moving texture + glow
This is really helpful information guys. Thanks for all the help.
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Re: Moving texture + glow
While it is true that pure black will result in no glow, rather than producing the same effect as emissive colors, the part of the model intended to glow will appear completely black instead. So rather than using pure black in the alpha layer, a near-black color would be more fitting.Anakin wrote:add a alpha channel. Black is no glow, white is 100% glow. But no glow doesn't mean that the texture looks like without glow. In the dark it is still visible as in the light. It's just not glowing bright.
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Re: Moving texture + glow
Ah, I see. Could someone help me add an alpha channel to my texture? I feel like I may be overlooking something...
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Re: Moving texture + glow
Unless you meant you need help making one? Just to be clear, we're talking about the fourth A layer in an RGBA texture where individual layers are grayscale. An example of this would be the stock Dark Trooper texture, which has an alpha layer causing it to look like a checkerboard in GIMP. I suggest for just your texture's alpha layer to use an all-light gray color to lower the intensity of the glow in-game. If it's still not to your liking, simply make the gray darker and test again.[b][color=#FF8000]The FAQ / Everything You Need Thread Version 2.0[/color][/b] wrote:...
Texture editing / implementing
......
- How to work with alpha channels in GIMP (video tutorial on YouTube)
- Dealing with alpha channels in GIMP (written tutorial with images)
- Anakin
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Re: Moving texture + glow
What graphic program are you using??
- Kingpin
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Re: Moving texture + glow
GIMP and Paint.NET. Again, thank you for the replies.
So I have my texture, but when I decompose, I only have 3 layers (for RGB) and no alpha. How do I add one? Cheers
So I have my texture, but when I decompose, I only have 3 layers (for RGB) and no alpha. How do I add one? Cheers
- Anakin
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Re: Moving texture + glow
In PS there is a button to add a layer. Pain.net cannot handle layers. In PSE you can save a selection. This will be stored as layer. So if you add a selection called Alpha 1 you add the alpha channel.
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Re: Moving texture + glow
In GIMP, before decomposing your texture, go to Layer > Add Alpha Channel. Then decompose your texture to RGBA. If done correctly, your fourth layer (A) will appear completely white, which you will want to make into a gray color before composing your layers back again.Kingpin wrote:So I have my texture, but when I decompose, I only have 3 layers (for RGB) and no alpha. How do I add one? Cheers
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Re: Moving texture + glow
CheersAQT wrote:In GIMP, before decomposing your texture, go to Layer > Add Alpha Channel. Then decompose your texture to RGBA. If done correctly, your fourth layer (A) will appear completely white, which you will want to make into a gray color before composing your layers back again.Kingpin wrote:So I have my texture, but when I decompose, I only have 3 layers (for RGB) and no alpha. How do I add one? Cheers