weird foot looking [animation]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

weird foot looking [animation]

Post by Anakin »

Hi,

for some reason the whole custom skeleton thing worked just fine except for the foot:


For the Magnaguard both foots are "broken"
Hidden/Spoiler:
Image

For the SBD it is just one foot. But the SBD is standing somewhere under the floor.
Hidden/Spoiler:
Image
Someone an idea why this happend??
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3284
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: weird foot looking [animation]

Post by AceMastermind »

It's because of how Pandemic drew the foot bones, looks like they started in the front view, went right to left, then rotated the foot bone 90 degrees to the front, weird.
viewtopic.php?f=36&t=28373&p=482461#p482461

Best to use null chains on the foot constrained to a proper 2d bone chain if you plan on moving them.
viewtopic.php?f=36&t=28373&p=482461#p482513
Post Reply