Hi,
i wanted to make an invisible weapon. It's for the SBD. There shouldn't be a mesh, but i need the hp_fire for correct muzzle effect placement.
So i created a new mesh containing only hp_active and hp_fire as a child of hp_active. But for some reason i get the error, cis_weap_dummy_wrist.msh not found. Although the msh is in the msh folder. i copied the name to the odf file.
So i thought it may be a problem that the msh does not contain any mesh but only the both hp_active and hp_fire.
I looked at the stock sbd for reference, but it has no mesh at all. So i wonder how did they place the fire effect at it's proper position??
how to make invisible weapon
Moderator: Moderators
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
- Delta-1035
- Sith Master
- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: how to make invisible weapon
Look for the "cis_weap_inf_sbdroidmuzzle.msh" in the bfx assets or in the bf1 stock cis side.
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: how to make invisible weapon
cannot see a different to my one
- Delta-1035
- Sith Master
- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: how to make invisible weapon
I don't know nothing about xsi nor things related to it. I was just saying that you can find a working "invisible weapon" without wasting time on making something that already exist.
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: how to make invisible weapon
yeah but his weapons places the muzzle not to the place, where i need it to be
- Delta-1035
- Sith Master
- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: how to make invisible weapon
It places the muzzle flash on the "handle-spot", but I can't help if you are looking for something else, I did what I could.
- ANDEWEGET
- Ancient Force
- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: how to make invisible weapon
Those 2 hp's in that screenshot are meshes, just hidden.Anakin wrote:I looked at the stock sbd for reference, but it has no mesh at all.
There are cases where .msh files don't work when they don't have any materials. It's possible that the Pandemic exporter would export materials even if no geometry in the exported hierarchy referenced it, which ZETools doesn't do. So you might just have to export some small/hidden geometry even if stock meshes don't have any.
Might be worth a try.