Very annoying crash during MSH Export...

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
i2Bros
Private First Class
Posts: 75
Joined: Tue Sep 06, 2016 1:58 pm
Projects :: SWBF2 Battles of the Clone Wars
Games I'm Playing :: Cod
xbox live or psn: No gamertag set

Very annoying crash during MSH Export...

Post by i2Bros »

When I start my msh export this message appears and the process suddenly stops working.

Image

What can I do? :shock: :shock:

P.S. Mind that this happens even with pre-exported msh models and my model is totally fine. I used this as tutorial: https://sites.google.com/site/swbf2modt ... tup-in-xsi
User avatar
Oceans14
Command Sergeant Major
Command Sergeant Major
Posts: 296
Joined: Mon Apr 27, 2015 7:09 pm
Projects :: Athenova Campaign
Games I'm Playing :: SWBF2
Location: Planet 4546b

Re: Very annoying crash during MSH Export...

Post by Oceans14 »

When it asks if you want to copy the error to clipboard, say yes and post it here. Or search this site for the error, since there's a chance it has been previously solved. Bottom line: xsi will tell you what is wrong.
i2Bros
Private First Class
Posts: 75
Joined: Tue Sep 06, 2016 1:58 pm
Projects :: SWBF2 Battles of the Clone Wars
Games I'm Playing :: Cod
xbox live or psn: No gamertag set

Re: Very annoying crash during MSH Export...

Post by i2Bros »

Oceans14 wrote:When it asks if you want to copy the error to clipboard, say yes and post it here. Or search this site for the error, since there's a chance it has been previously solved. Bottom line: xsi will tell you what is wrong.
That's it:
Hidden/Spoiler:
Last 15 log lines:


INFO (842, do_export): .msh file path: C:\Softimage\Softimage_Mod_Tool_7.5\Addons\ModTool_Database\Models\1.msh
INFO (851, do_export): Processing material "_1Shirt".
INFO (857, do_export): Finished processing.
INFO (851, do_export): Processing material "Scene_Material".
INFO (857, do_export): Finished processing.
INFO (851, do_export): Processing material "AnakinSkywalkerHead_XSIPOLYCLS_anakinskywalkerhead".
INFO (857, do_export): Finished processing.
INFO (851, do_export): Processing material "AnakinSkywalkerBody_XSIPOLYCLS_anakinskywalkerbody".
INFO (857, do_export): Finished processing.
INFO (870, do_export): Processing model "DummyRoot".
INFO (873, do_export): Finished processing.
INFO (870, do_export): Processing model "override_texture".
INFO (593, convert): Is geometry.
INFO (253, get_vertices): Processed 4664 vertices.
INFO (354, get_faces): Processed 1548 faces.


Traceback:


Traceback (most recent call last):
File "<Script Block >", line 35, in exportbutton_OnClicked
File "C:\Users\Salvatore\Autodesk\Softimage_Mod_Tool_7.5\Application\Core\andezetexport.py", line 832, in export
self.do_export()
File "C:\Users\Salvatore\Autodesk\Softimage_Mod_Tool_7.5\Application\Core\andezetexport.py", line 872, in do_export
self.msh.models.add(conv.convert())
File "C:\Users\Salvatore\Autodesk\Softimage_Mod_Tool_7.5\Application\Core\andezetexport.py", line 595, in convert
self.msh2_model.segments = self.get_segments()
File "C:\Users\Salvatore\Autodesk\Softimage_Mod_Tool_7.5\Application\Core\andezetexport.py", line 397, in get_segments
poly_mat_indices = self.export.xsi.CGA_GetPolyIndicesPerMaterial(self.geo)
File "C:\Python26\lib\site-packages\win32comext\axscript\client\pyscript.py", line 105, in __getattr__
return getattr(self._scriptItem_.dispatchContainer,attr)
File "C:\Python26\lib\site-packages\win32com\client\dynamic.py", line 516, in __getattr__
raise AttributeError("%s.%s" % (self._username_, attr))
AttributeError: Application.CGA_GetPolyIndicesPerMaterial
EDIT: The same with a pre-exported msh
Hidden/Spoiler:
Last 15 log lines:


INFO (857, do_export): Finished processing.
INFO (851, do_export): Processing material "a_arm_4".
INFO (857, do_export): Finished processing.
INFO (851, do_export): Processing material "a_arm_3".
INFO (857, do_export): Finished processing.
INFO (851, do_export): Processing material "a_boots".
INFO (857, do_export): Finished processing.
INFO (851, do_export): Processing material "a_legs".
INFO (857, do_export): Finished processing.
INFO (870, do_export): Processing model "DummyRoot".
INFO (873, do_export): Finished processing.
INFO (870, do_export): Processing model "sv_jettrooper".
INFO (593, convert): Is geometry.
INFO (253, get_vertices): Processed 1296 vertices.
INFO (354, get_faces): Processed 432 faces.


Traceback:


Traceback (most recent call last):
File "<Script Block >", line 35, in exportbutton_OnClicked
File "C:\Users\Salvatore\Autodesk\Softimage_Mod_Tool_7.5\Application\Core\andezetexport.py", line 832, in export
self.do_export()
File "C:\Users\Salvatore\Autodesk\Softimage_Mod_Tool_7.5\Application\Core\andezetexport.py", line 872, in do_export
self.msh.models.add(conv.convert())
File "C:\Users\Salvatore\Autodesk\Softimage_Mod_Tool_7.5\Application\Core\andezetexport.py", line 595, in convert
self.msh2_model.segments = self.get_segments()
File "C:\Users\Salvatore\Autodesk\Softimage_Mod_Tool_7.5\Application\Core\andezetexport.py", line 397, in get_segments
poly_mat_indices = self.export.xsi.CGA_GetPolyIndicesPerMaterial(self.geo)
File "C:\Python26\lib\site-packages\win32comext\axscript\client\pyscript.py", line 105, in __getattr__
return getattr(self._scriptItem_.dispatchContainer,attr)
File "C:\Python26\lib\site-packages\win32com\client\dynamic.py", line 516, in __getattr__
raise AttributeError("%s.%s" % (self._username_, attr))
AttributeError: Application.CGA_GetPolyIndicesPerMaterial

:shock:
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: Very annoying crash during MSH Export...

Post by ANDEWEGET »

This seems to be an older version of ZETools. You should update to the newest version by following these instructions.
i2Bros
Private First Class
Posts: 75
Joined: Tue Sep 06, 2016 1:58 pm
Projects :: SWBF2 Battles of the Clone Wars
Games I'm Playing :: Cod
xbox live or psn: No gamertag set

Re: Very annoying crash during MSH Export...

Post by i2Bros »

ANDEWEGET wrote:This seems to be an older version of ZETools. You should update to the newest version by following these instructions.
I checked this link but I didn't understand how can I update. The last time I downloaded the last version/ update as .zip and I unzipped it in the Addons folder as thw instructions say. Then I tried with the tar.gz, but nothing changed. It keeps saying I installed the 1.3.0022 when I'm sure I installed the latest version on the top of the page as .zip

EDIT
FINALLY I SOLVED IT!
I've just installed the Tools from scratch and it worked! Thanks to all of you! You earned a place in my mod final credits!

Double posting is against the RULES; please EDIT your post instead -Staff
Post Reply