Weight Editing Weirdness

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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JimmyAngler
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Weight Editing Weirdness

Post by JimmyAngler »

So i've noticed this a couple of times, but I never thought of it as too serious until it actually showed up as a visual flaw.
I remember weight editing a body awhile back to perfection, like every point was perfect.
Now, when i open the scene in xsi, some of the points change to strange mixes of the nearest bones.
Like the leg will have points with 95.4/4.6 for a couple points around the knee, when i clearly remember making them 100.0/0 when i first edited them.
Any ideas?
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