Attaching a new helmet to an existing model

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2nd Lieutenant
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Attaching a new helmet to an existing model

Postby MissingTexture » Tue Dec 27, 2016 4:23 pm

Hey,

I've modeled a Resistance Helmet and want to replace the helmet of the rebel vanguard with it. I am not sure how to do it but would love to learn.

Here's what I have done so far:
Hidden/Spoiler:
Image

Now all I need is to learn how to attach it. All help is appreciated!

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Re: Attaching a new helmet to an existing model

Postby Oceans14 » Wed Dec 28, 2016 8:42 pm

I believe you need to select the helmet, go up to animate>envelope>set envelope, then select bone_head or whatever the name of that closest bone is, and then say yes to the popup. Oh and make sure the helmet mesh is under the dummyroot but not (I don't think) override texture.

That's all assuming you're doing this in xsi of course.

2nd Lieutenant
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Re: Attaching a new helmet to an existing model

Postby MissingTexture » Thu Dec 29, 2016 1:14 am

Yes I will be doing it all in XSI!

Thanks, I'll let you know how it goes

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Re: Attaching a new helmet to an existing model

Postby thelegend » Thu Dec 29, 2016 7:37 am

Make sure before doing the envelope, that your helmet's transforms are frozen.

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Re: Attaching a new helmet to an existing model

Postby MissingTexture » Mon Jan 09, 2017 8:12 am

So I have successfully attached a new helmet, but I am trying to replace the head of the stock rebel soldier. In mshviewer it looks perfectly fine, but once it is in game, it looks like this:
Hidden/Spoiler:
Image

Hidden/Spoiler:
Image

He's constantly looking down, I attached the head of the model to bone_head & bone_neck, then I attached the goggles to bone_head. If anybody could tell me why he looks like this and how to fix it I would, very much, appreciate it!

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Re: Attaching a new helmet to an existing model

Postby Delta-1035 » Mon Jan 09, 2017 8:59 am

MissingTexture wrote:He's constantly looking down, I attached the head of the model to bone_head & bone_neck, then I attached the goggles to bone_head. If anybody could tell me why he looks like this and how to fix it I would, very much, appreciate it!

I am no modeller, but it looks like the goggles are in the right position so, if I were you, I'd probably try to attach the head to the head bone only.

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Re: Attaching a new helmet to an existing model

Postby MissingTexture » Mon Jan 09, 2017 7:52 pm

Tried attaching it just to the head bone, and well...

Hidden/Spoiler:
Image


You can see his neck is a little out of whack :(

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