Attaching a new helmet to an existing model

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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MissingTexture
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Attaching a new helmet to an existing model

Post by MissingTexture »

Hey,

I've modeled a Resistance Helmet and want to replace the helmet of the rebel vanguard with it. I am not sure how to do it but would love to learn.

Here's what I have done so far:
Hidden/Spoiler:
Image
Now all I need is to learn how to attach it. All help is appreciated!
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Oceans14
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Re: Attaching a new helmet to an existing model

Post by Oceans14 »

I believe you need to select the helmet, go up to animate>envelope>set envelope, then select bone_head or whatever the name of that closest bone is, and then say yes to the popup. Oh and make sure the helmet mesh is under the dummyroot but not (I don't think) override texture.

That's all assuming you're doing this in xsi of course.
MissingTexture
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Re: Attaching a new helmet to an existing model

Post by MissingTexture »

Yes I will be doing it all in XSI!

Thanks, I'll let you know how it goes
thelegend
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Re: Attaching a new helmet to an existing model

Post by thelegend »

Make sure before doing the envelope, that your helmet's transforms are frozen.
MissingTexture
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Re: Attaching a new helmet to an existing model

Post by MissingTexture »

So I have successfully attached a new helmet, but I am trying to replace the head of the stock rebel soldier. In mshviewer it looks perfectly fine, but once it is in game, it looks like this:
Hidden/Spoiler:
Image
Hidden/Spoiler:
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He's constantly looking down, I attached the head of the model to bone_head & bone_neck, then I attached the goggles to bone_head. If anybody could tell me why he looks like this and how to fix it I would, very much, appreciate it!
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Delta-1035
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Re: Attaching a new helmet to an existing model

Post by Delta-1035 »

MissingTexture wrote:He's constantly looking down, I attached the head of the model to bone_head & bone_neck, then I attached the goggles to bone_head. If anybody could tell me why he looks like this and how to fix it I would, very much, appreciate it!
I am no modeller, but it looks like the goggles are in the right position so, if I were you, I'd probably try to attach the head to the head bone only.
MissingTexture
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Re: Attaching a new helmet to an existing model

Post by MissingTexture »

Tried attaching it just to the head bone, and well...
Hidden/Spoiler:
Image
You can see his neck is a little out of whack :(
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