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To be clear, you are saying that you froze their transforms AND their operator stacks, correct? I ask because I couldn't help but notice the Texture_Support object in your hierarchy, which wouldn't still be there if your objects' operator stacks had been frozen.Oceans14 wrote:Yep, froze them both, still didn't work. I also tried making both cutters children of the same mesh, since the entire model has several parts, but that didn't work either... honestly pretty stumped at why they would randomly act so strange.