Terraincutters Not Working Ingame

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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MissingTexture
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Terraincutters Not Working Ingame

Post by MissingTexture »

I used 4 terrain cutters (downloaded from the released assets) to the base entrances and they look fine in XSI & in Zero Editor, but when I munge everything into the game the terrain cutter do not appear to be there and the entrance is covered. I froze the operator stacks & transforms in hopes that those two things would be the issue but no success.

Here's how they look in XSI:
Hidden/Spoiler:
Image
Any tips?
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Teancum
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Re: Terraincutters Not Working Ingame

Post by Teancum »

Beaver Creek? Is that converted or did you make the models? (just checking due to conversion rules)
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Luke
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Re: Terraincutters Not Working Ingame

Post by Luke »

Did you hide the terraincutters when you exported your model? I think terraincutters don't work in ZE if they are hidden.
MissingTexture
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Re: Terraincutters Not Working Ingame

Post by MissingTexture »

Teancum wrote:Beaver Creek? Is that converted or did you make the models? (just checking due to conversion rules)
I personally didn't make it. My friend said he remodelled over the originals and edited the textures, does that still apply? :oops:
Luke wrote:Did you hide the terraincutters when you exported your model? I think terraincutters don't work in ZE if they are hidden.
No I didn't hide the terrain cutters upon exporting, I can see them in ZE
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Oceans14
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Re: Terraincutters Not Working Ingame

Post by Oceans14 »

The cutters need to be a child of a mesh I think. So drag them into cliff_wall maybe.
MissingTexture
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Re: Terraincutters Not Working Ingame

Post by MissingTexture »

Oceans14 wrote:The cutters need to be a child of a mesh I think. So drag them into cliff_wall maybe.
I tried that out, but no luck
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