Messed-up textures

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Messed-up textures

Post by Kingpin »

Hello, I have tried exporting some of my models and in certain places the textures are distorted.
Hidden/Spoiler:
Image
Image
Image
Any thoughts?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Messed-up textures

Post by Marth8880 »

Looks like your mesh's objects may have multiple UV projections. Could you please post a screenshot showing their expanded hierarchies like so?
Hidden/Spoiler:
Image
User avatar
Luke
Private First Class
Posts: 75
Joined: Sat Feb 18, 2012 5:36 am
Projects :: Caron Prime - Liberation Action
Games I'm Playing :: SWBF2 SWRC
Location: Germany

Re: Messed-up textures

Post by Luke »

I had some really similar problems on big models some time ago.
I was able to fix them by scaling down the UVs in the texture editor

So if you made the UVs really big (much bigger than the picture in the texture editor), try scaling them down a bit
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: Messed-up textures

Post by Kingpin »

This was actually modeled in Sketchup, so I don't have UV's. It is not a problem with the texture, since it works on other faces.
Post Reply