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Thanks Anakin, I just needed to triangulate the polymesh. Didn't know it was necessary for the model to be triangulatedAnakin wrote:Try my new meshviewer. The old one can not triangulate as far as I know. If my displays it correctly, you just need to triangulate the mesh
I see, thanks for the advice Anakin!Anakin wrote:.msh supports multiedged polygons and i think ZEEngine (battlefront) too. But ZETools goes just up to 4-edged and the old meshviewer does only support triangles as far as i know. My viewer can display theoretically limited but unlimited to it's size edged polygons, but since zetools does not export i cannot test it so it's theoretically and to be serious you should never go over 4-edged