I'm trying to scale down a stock dagobah asset in XSI. I'm doing it the way I always scale things down, where I select the root, scale it, and all the other parts scale as well. For some reason though, even when it looks fine in xsi, only the part I scaled is appearing that way in game.
This is the model with the root selected. I scaled this down to 0.3 on all axis.
This is the model in game. Note that the "polymesh5" object is the correct size, but the other parts are the stock size.
I figured this was happening because I needed to either freeze transforms or the operator stack or both, but those actions didn't help. In fact, freezing the transforms reset the scaling back to 1 (not just the numbers... the whole thing got bigger again). If anybody knows what's going on here that would be great, thanks!