Importing Animations to Blender.

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Importing Animations to Blender.

Postby euden » Fri Apr 21, 2017 4:46 pm

I was wondering if it's possible to import animations into blender. I.E: get a fully animated character model into blender that can be exported out to FBX to be used in other applications. I'm absolutely terrible at animation so why make my own when there's an entire games worth!?

Any help would be most appreciated!

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Re: Importing Animations to Blender.

Postby Marth8880 » Sat Apr 22, 2017 1:12 am

Yes, the FBX format supports animations, and Blender's FBX plugin should support them as well.

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Re: Importing Animations to Blender.

Postby Teancum » Sat Apr 22, 2017 1:13 am

I think he means importing SWBF2 animations, but maybe I'm reading that wrong.

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Re: Importing Animations to Blender.

Postby Marth8880 » Sat Apr 22, 2017 1:19 am

Basically his pipeline should look something like this:

1. In XSI, import MSH animations into XSI using XSI ZETools
2. In XSI, export animations as FBX file
3. In Blender, import FBX file with animations
4. [do stuff with the animations in Blender]

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Re: Importing Animations to Blender.

Postby Teancum » Sat Apr 22, 2017 8:51 am

Oh right, I forgot we had the original animations in the tools. Here I was thinking about importing zaabins.

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Re: Importing Animations to Blender.

Postby euden » Mon Apr 24, 2017 5:18 pm

I'm having trouble using XSI, in particular I get the following error when trying to import any .msh file:

Code: Select all
Last 15 log lines:


   INFO (881, do_import): ==========================================
   INFO (882, do_import): Starting import at 2017-04-24 22:11:42.039000.
   INFO (883, do_import): .msh file path: C:\BF2_ModTools\assets\Animations\SoldierAnimationBank\bdroid\bdroid_rifle_stand_walkforward.msh
   INFO (901, do_import): Starting unpack.
   INFO (501, unpack): Sizes: 52 == 52
   INFO (501, unpack): Sizes: 28 == 28
   INFO (33, __exit__): Finished unpack in 0 s 7000 ms.
   INFO (919, do_import): Ignore Geo is unchecked, building with geo.
   INFO (46, build): Building 1 materials.
   INFO (54, build): Building Material _1Shirt0.
   INFO (33, __exit__): Built chain in 0 s 19000 ms.


Traceback:


   Traceback (most recent call last):
     File "<Script Block >", line 84, in importbutton_OnClicked
     File "c:\users\beuden\Softimage\XSI_5.11_Foundation\Addons\XSIZETools\Application\Core\zetimport.py", line 873, in import_
       self.do_import()
     File "c:\users\beuden\Softimage\XSI_5.11_Foundation\Addons\XSIZETools\Application\Core\zetimport.py", line 921, in do_import
       materials = matbuilder.build()
     File "c:\users\beuden\Softimage\XSI_5.11_Foundation\Addons\XSIZETools\Application\Core\zetimport.py", line 58, in build
       col = shader.Parameters('diffuse').Value
     File "C:\Python26\lib\site-packages\win32com\client\__init__.py", line 465, in __getattr__
       raise AttributeError("'%s' object has no attribute '%s'" % (repr(self), attr))
   AttributeError: '<win32com.gen_py.Softimage|XSI Object Model Library v1.5.Shader instance at 0x399511384>' object has no attribute 'Parameters'
   


Any help would be great

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