How do I open SWBF2 msh files in XSI?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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How do I open SWBF2 msh files in XSI?

Postby SkinnyODST » Fri Apr 21, 2017 11:41 pm

Has to be the noobiest question ever but I can`t figure out how to open BF2 models in XSI, I click "Import", then "Model" and I`m greeted with a menu that doesn`t show me the msh files. I navigate to the modtools folder and data_*** but the msh files still don`t show up.
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Re: How do I open SWBF2 msh files in XSI?

Postby Marth8880 » Sat Apr 22, 2017 1:08 am

You need to install ANDEWEGET's XSI ZETools plugin found here: viewtopic.php?f=36&t=26664
Last edited by Marth8880 on Sat Apr 22, 2017 10:03 pm, edited 1 time in total.

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Re: How do I open SWBF2 msh files in XSI?

Postby SkinnyODST » Sat Apr 22, 2017 4:15 am

Marth8880 wrote:You need to install the ANDEWEGET's XSI ZETools plugin found here: viewtopic.php?f=36&t=26664

Alright it`s installed, sorry but I still have no idea what it did or how to open them still. I downloaded the SWBF1 ARC trooper pack and can open that, but don`t know how to open the msh files

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Re: How do I open SWBF2 msh files in XSI?

Postby CdtFox » Sat Apr 22, 2017 4:39 am

SkinnyODST wrote:Alright it`s installed, sorry but I still have no idea what it did or how to open them still. I downloaded the SWBF1 ARC trooper pack and can open that, but don`t know how to open the msh files


Image

Then a window should pop up, browse the .msh file and click import.

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Re: How do I open SWBF2 msh files in XSI?

Postby SkinnyODST » Sat Apr 22, 2017 11:13 pm

Ahhhh ok I had to install those Python and pywin32 things

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