Enveloping Troubles [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Recruit Womprat Killer
Posts: 6
Joined: Tue Aug 25, 2015 4:37 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Enveloping Troubles [Solved]

Postby TehPandemic » Mon May 08, 2017 6:22 pm

I'm attempting to convert Ashuras Clone over to SWBF2, but I'm having some serious trouble enveloping.

Basically, I've had to alter the default SWBF2 skeleton to fit the a-pose which the JKA model is in. I've unkeyed all bones, sat them inside the model and when it's time to envelope, I end up with this unholy mess.

Can anybody point me in the right direction?

Edit: Solved by removing the override_texture and sv_ model, firstly by removing bone_root out from under the dummyroot heriarchy, deleting said instances, then moving bone_root back under the dummyroot

Return to 3D Modeling & Animation

Who is online

Users browsing this forum: No registered users and 1 guest