Object Disappearing [Solved]

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Object Disappearing [Solved]

Postby ImperialTechnology » Mon May 15, 2017 12:06 am

So I created a object, no bigger than 3k polys, and a low rez for it (less than 1 poly).

Once you get to a certain distance (I think 300 away as stated in the sky file) the object is still viewable, however disappears if you look directly at it, aka, similar to the scaling up in the option file glitch thing, but unlike that, it hasn't been scaled up (except the actual model itself in XSI).

Does anyone have a clue would could be causing this issue?

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Re: Object Disappearing

Postby CdtFox » Mon May 15, 2017 1:19 am

ImperialTechnology wrote:So I created a object, no bigger than 3k polys, and a low rez for it (less than 1 poly).

Once you get to a certain distance (I think 300 away as stated in the sky file) the object is still viewable, however disappears if you look directly at it, aka, similar to the scaling up in the option file glitch thing, but unlike that, it hasn't been scaled up (except the actual model itself in XSI).

Does anyone have a clue would could be causing this issue?


You created a low-rez one but did you also created a collision mesh?

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Re: Object Disappearing

Postby ImperialTechnology » Mon May 15, 2017 2:16 am

Yes, ive created it as ive created every model before (this is the first one i've ever had this issue with). Since XSI always crashes if I try to select meshs, I used blender to create the model, export to wings to double check the textures and the model itself, then to XSI. Make a null, then drop the OBJ file into the null, scale it up up the model, then duplicate it, make it lowrez, triangulate or quadrangulate depending on if checksel says I can, then export to .msh and then put it into the game. I've never had this issue with any of my models i've created before, which is baffling me.

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Re: Object Disappearing

Postby ForceMaster » Mon May 15, 2017 8:12 am

Normaly, objects dissapearing in far view is a lowrez mesh problem. Every model that i've made follow similar steps like you.

Make sure your hierachy is similar to this:

null
¬modelmesh
¬modelmesh_lowrez
¬collision_modelmesh
¬p_-XXXX-cube
¬p_-XXXX-cube1


needs to be named "xxxxxx_lowrez"
needs tobe named "collision_xxxxxx
only if you have collision primitives, the "XXXX" are the type of collison, v (vehicle), t (terrain), s (soldier), o (ordnance).
Example: p_-vst-cube p_-o-sphere etc...

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Re: Object Disappearing

Postby ImperialTechnology » Mon May 15, 2017 1:13 pm

I created a new lowrez model, and that solved the issue, thanks!

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