How to put a cape i to another model

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Javitolo98
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How to put a cape i to another model

Post by Javitolo98 »

Hi,i'm new in this page and modding in general, I'm tiying to port this Dooku model ,Is the Battlefront 3 Dooku with the head from The Force Unleashed:
https://drive.google.com/file/d/0B5i8Rk ... sp=sharing

The model itself has not problem but i don't know how to animate a cape and i don't find any tutorial,so i tried importing the original model in XSI over the model I porting and then removing the original Dooku model except the cape, and in the explorer window i putted the cape mesh in Dummyroot,where are the model i'm porting,and when I exported it I replaced the original model ,so it's not necessary do any changes in the ODF files,but when i munge it visual munge make a Error,and the model don't appear in game,what I doing wrong?
ZoomV
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Re: How to put a cape i to another model

Post by ZoomV »

Here is the best guide I could find
https://sites.google.com/site/swbf2modt ... tup-in-xsi
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