Hey Guys,
As I understand it, it's possible to export character models and their animations to FBX or OBJ format to use in editors like Max and Blender, Maya etc. This is done through XSI however, I cannot for the life of me get it to work. I've asked and tried the steps but I've not had any luck at all.
I'd love a tool or step by step tutorial on how to export a model and its animation so that I can open it up in say Blender and visually see the rigged model with animations. Heck if someone did it for all the Animations in one pack I'd love you forever!
this is the only thing holding me back, any and all help is appreciated.
Many thanks,
Euden
Tutorial Request: Exporting Characters + Animations to FBX
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