Character visual problem

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Character visual problem

Postby Snyders » Mon Jul 31, 2017 4:04 pm

Hello, I followed the "how to get your mesh into swbf2" tutorial of Vyse, I imported my model on XSI, I rigged him with swbf2 skeleton, I exported him with textures and I munged but on swbf2 my caracter is deform. However, I respected all steps and my rigging is well. Therefore, I'd like to know what the problem is and how to fix him. Thanks. ( note that backpack distorts when my caracter moves ) http://prntscr.com/g2oeo5 http://prntscr.com/g2ofbz on swbfviewer: https://prnt.sc/g10kbd

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Re: Caracter visual problem

Postby Marth8880 » Mon Jul 31, 2017 7:24 pm

If you adjusted the skeleton bones at all, you need to export a new basepose.

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Re: Character visual problem

Postby Snyders » Tue Aug 01, 2017 6:37 pm

There is a technique to make it or can I make the pose I want ?

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Re: Character visual problem

Postby Marth8880 » Wed Aug 02, 2017 1:37 am

The actual pose doesn't matter. You basically just export the character as you would normally but without the mesh visible, and with Export Animation and Export Basepose checked.

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Re: Character visual problem

Postby Snyders » Wed Aug 02, 2017 7:56 am

I did exactly what you told me and there is always the same problem in game https://prnt.sc/g3efu6

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Re: Character visual problem

Postby Marth8880 » Wed Aug 02, 2017 12:14 pm

Did you munge the basepose in a new animset and set the character's ODF to use that skeleton and animset?

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Re: Character visual problem

Postby Snyders » Mon Aug 07, 2017 4:42 pm

I haven't created animation for my model, I just placed the swbf2 skeleton on my model like in the Vyse tutorial. In the odf file I just replaced the default name by the name of my model.

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