Character visual problem

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Snyders
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Character visual problem

Post by Snyders »

Hello, I followed the "how to get your mesh into swbf2" tutorial of Vyse, I imported my model on XSI, I rigged him with swbf2 skeleton, I exported him with textures and I munged but on swbf2 my caracter is deform. However, I respected all steps and my rigging is well. Therefore, I'd like to know what the problem is and how to fix him. Thanks. ( note that backpack distorts when my caracter moves ) http://prntscr.com/g2oeo5 http://prntscr.com/g2ofbz on swbfviewer: https://prnt.sc/g10kbd
Marth8880
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Re: Caracter visual problem

Post by Marth8880 »

If you adjusted the skeleton bones at all, you need to export a new basepose.
Snyders
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Re: Character visual problem

Post by Snyders »

There is a technique to make it or can I make the pose I want ?
Marth8880
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Re: Character visual problem

Post by Marth8880 »

The actual pose doesn't matter. You basically just export the character as you would normally but without the mesh visible, and with Export Animation and Export Basepose checked.
Snyders
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Re: Character visual problem

Post by Snyders »

I did exactly what you told me and there is always the same problem in game https://prnt.sc/g3efu6
Marth8880
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Re: Character visual problem

Post by Marth8880 »

Did you munge the basepose in a new animset and set the character's ODF to use that skeleton and animset?
Snyders
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Re: Character visual problem

Post by Snyders »

I haven't created animation for my model, I just placed the swbf2 skeleton on my model like in the Vyse tutorial. In the odf file I just replaced the default name by the name of my model.
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