XSI Scenes to .msh

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Recruit Womprat Killer
Posts: 5
Joined: Sun Mar 26, 2017 7:47 am
Projects :: No Mod project currently.
Games I'm Playing :: SWBF 2
xbox live or psn: No gamertag set

XSI Scenes to .msh

Postby GSLOMG » Sat Sep 16, 2017 1:49 pm

So I downloaded ForceMaster's Vehicles scene pack, and i need to use one of the models for my mod but I dont know how to convert it to .msh. Can someone please help me?

Master of the Force
User avatar
Posts: 4591
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: XSI Scenes to .msh

Postby Anakin » Sun Sep 17, 2017 7:08 am

Help yourself: viewtopic.php?f=36&t=14465

If you don't understand a specific step, feel free to ask. But first you should really read the FAQ thread, so we all use the same language.

Recruit Womprat Killer
Posts: 5
Joined: Sun Mar 26, 2017 7:47 am
Projects :: No Mod project currently.
Games I'm Playing :: SWBF 2
xbox live or psn: No gamertag set

Re: XSI Scenes to .msh

Postby GSLOMG » Sun Sep 17, 2017 9:42 am

Where do I start? What link should I click?

Master of the Force
User avatar
Posts: 4591
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: XSI Scenes to .msh

Postby Anakin » Sun Sep 17, 2017 11:03 am

Well i'd use ctrl + f and search for what you wanna do.
Here is another FAQ thread: viewtopic.php?f=27&t=13806

And after you read everything and know what you are doing, i'll use this tool:
http://schlechtwetterfront.github.io/xsizetools/
And here is the gt thread: viewtopic.php?f=36&t=26664

Return to 3D Modeling & Animation

Who is online

Users browsing this forum: No registered users and 1 guest