Model appears as stick figure in game

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Private Third Class
Posts: 49
Joined: Sat May 28, 2016 3:18 pm
Location: USA
Projects :: No Mod project currently.
Games I'm Playing :: BF2
xbox live or psn: No gamertag set

Model appears as stick figure in game

Postby xezene » Thu Nov 09, 2017 7:29 pm

Could anyone help me with this? I am attempting to get my model, a JKA conversion, into the game.

Here is what it looks like in XSI (and how it's supposed to look in-game):
Image

And then here is what it looks like in-game:
Image

Could you help me figure out why this is and how to correct it? Would help a million!

Master of the Force
User avatar
Posts: 4584
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: Model appears as stick figure in game

Postby Anakin » Fri Nov 10, 2017 4:55 am

did you triangulate the model??

Private Third Class
Posts: 49
Joined: Sat May 28, 2016 3:18 pm
Location: USA
Projects :: No Mod project currently.
Games I'm Playing :: BF2
xbox live or psn: No gamertag set

Re: Model appears as stick figure in game

Postby xezene » Fri Nov 10, 2017 5:50 am

I did triangulate it... before I triangulated it the game just crashed.

With that said I triangulated it after I weighted it. Would that change things?

Master of the Force
User avatar
Posts: 4584
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: Model appears as stick figure in game

Postby Anakin » Sun Nov 12, 2017 6:47 am

don't think so. Looks to me that you only exported the bones. Can you show us a screenshot where we can see:
1) the selected root in your scene explorer
2) the configuration of ZETools export window

Pretty sure it's something about that??

Did you try to open the model in the mesh viewer??

Private Third Class
Posts: 49
Joined: Sat May 28, 2016 3:18 pm
Location: USA
Projects :: No Mod project currently.
Games I'm Playing :: BF2
xbox live or psn: No gamertag set

Re: Model appears as stick figure in game

Postby xezene » Wed Nov 15, 2017 1:06 am

Here it is --

Roots
Image

Export
Image

Mshviewer
Image

Marth suggested it might be a weight editing problem but I don't know how. I have weight edited it according to materials. Would it help if I sent the XSI scene file?

Master of the Force
User avatar
Posts: 4584
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: Model appears as stick figure in game

Postby Anakin » Wed Nov 15, 2017 8:46 am

looks really like a weight problem, since the viewer can display it correctly. Can you show us the weight editor?

Private Third Class
Posts: 49
Joined: Sat May 28, 2016 3:18 pm
Location: USA
Projects :: No Mod project currently.
Games I'm Playing :: BF2
xbox live or psn: No gamertag set

Re: Model appears as stick figure in game

Postby xezene » Fri Nov 17, 2017 1:47 am

Sure, here is an image:

Image

As for the weight editor, depending on what I select there's a lot in front of me, what specifically would you like me to post?

Master of the Force
User avatar
Posts: 4584
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: Model appears as stick figure in game

Postby Anakin » Fri Nov 17, 2017 11:38 am

all right, when you see "the lot in front of you" i guess those are the percentages of the points. What kind of values do you have? Are they always 100% and 0% or do you have values like 23% + 10% + 7% +60%?? If it's the last case, you should take the value with the max value and change it to 100%

Return to 3D Modeling & Animation

Who is online

Users browsing this forum: No registered users and 3 guests