How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
xezene wrote:Hey guys, so I decided to start over with this and I got it to work in the game. But my model deforms and I am wondering what to do. It should be noted I am using the JKA-BF2 basepose milehighguy made, with a model that I brought over from JKA. Any ideas on how to make it look right?
That looks like an issue with the envelope not being quite correct. Have you weighted the mesh properly?
- Private Second Class
- Posts: 63
- Joined: Sat May 28, 2016 3:18 pm
- Location: USA
- Projects :: No Mod project currently.
- Games I'm Playing :: BF2
ggctuk wrote:That looks like an issue with the envelope not being quite correct. Have you weighted the mesh properly?
Hmm. I think I did weight it properly but I am still relatively new to this. Possibly not. And well, as for the envelope, it didn't seem to have any issues in XSI, moving the different limbs around. I tried it like this first, which was after I weight edited it, and then I devoted some time to making sure all the weights were 0 or 100. Same exact result. And it is like this with or without new basepose munge. Also, it may not be visible from the image but when he runs, his thighs become extremely thin from the side, almost like paper. The model seems to deform the more it moves.
Who is online
Users browsing this forum: No registered users and 3 guests