Problem exporting into a MSH file
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- 2nd Lieutenant
- Posts: 380
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Problem exporting into a MSH file
So I am trying to export a Resistance Bomber from a .obj format into a .msh so I can use it for Battlefront 2, however each time I try to export from Softimage 2015 I get a message saying "there was an error exporting" and it gives me a prompt to "copy to clipboard."
I am unsure what the issue is, nor do I know how to fix it, so if anybody has an idea as to why this is happening I would very much appreciate it if you could help me out.
I am unsure what the issue is, nor do I know how to fix it, so if anybody has an idea as to why this is happening I would very much appreciate it if you could help me out.
- Anakin
- Master of the Force
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Re: Problem exporting into a MSH file
well, if the error log is copied to the clipboard, why don't you paste it here??
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- 2nd Lieutenant
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Re: Problem exporting into a MSH file
Totally slipped my mind on doing that. Here is what it says:Anakin wrote:well, if the error log is copied to the clipboard, why don't you paste it here??
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- Anakin
- Master of the Force
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Re: Problem exporting into a MSH file
From what the lone says, there is a value out of the range. So maybe there are too many polygons? That can only ande answer. But how many polygons do you have??
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- 2nd Lieutenant
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Re: Problem exporting into a MSH file
Currently 30k, but I am working on reducing it. I noticed it was easier to select parts of a model in MSH format as opposed to OBJ, but I'll try it out again and see how it goes.Anakin wrote:From what the lone says, there is a value out of the range. So maybe there are too many polygons? That can only ande answer. But how many polygons do you have??
- giftheck
- Droid Pilot Assassin
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Re: Problem exporting into a MSH file
I've tested models up to 60K so that count should be fine.MissingTexture wrote:Currently 30k, but I am working on reducing it. I noticed it was easier to select parts of a model in MSH format as opposed to OBJ, but I'll try it out again and see how it goes.Anakin wrote:From what the lone says, there is a value out of the range. So maybe there are too many polygons? That can only ande answer. But how many polygons do you have??
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- Sith
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Re: Problem exporting into a MSH file
Off-topic: Whether or not a model is 5K, 30K or even 60K...it is really not recommended to keep them into just one single mesh. Splitting them into parts ranging from 5K to 8K is the way I prefer due to the following reasons: Exporting the msh and munging the msh takes less time. It is especially good when testing the model in-game a few times to see if certain changes were applied or not.
- giftheck
- Droid Pilot Assassin
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Re: Problem exporting into a MSH file
Indeed, but for meshes that are 'whole' (IE unit meshes) that might not be ideal. Having said that, I can't think of many unit meshes that we can use that would be any more than 10K-15K.thelegend wrote:Off-topic: Whether or not a model is 5K, 30K or even 60K...it is really not recommended to keep them into just one single mesh. Splitting them into parts ranging from 5K to 8K is the way I prefer due to the following reasons: Exporting the msh and munging the msh takes less time. It is especially good when testing the model in-game a few times to see if certain changes were applied or not.
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- 2nd Lieutenant
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Re: Problem exporting into a MSH file
This msh I am working on is a vehicle, I managed to export it into 11k polys after removing specific parts (sphere turrets & chairs in the turrets)ggctuk wrote:Indeed, but for meshes that are 'whole' (IE unit meshes) that might not be ideal. Having said that, I can't think of many unit meshes that we can use that would be any more than 10K-15K.thelegend wrote:Off-topic: Whether or not a model is 5K, 30K or even 60K...it is really not recommended to keep them into just one single mesh. Splitting them into parts ranging from 5K to 8K is the way I prefer due to the following reasons: Exporting the msh and munging the msh takes less time. It is especially good when testing the model in-game a few times to see if certain changes were applied or not.
- ANDEWEGET
- Ancient Force
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Re: Problem exporting into a MSH file
A single mesh can only have 65k vertices due to the way .msh files store those numbers. The amount of vertices in the msh file don't necessarily match with how many softimage shows.
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- 2nd Lieutenant
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Re: Problem exporting into a MSH file
I see, I didn't know that! Thanks for the informationANDEWEGET wrote:A single mesh can only have 65k vertices due to the way .msh files store those numbers. The amount of vertices in the msh file don't necessarily match with how many softimage shows.