Re-pointing materials on mesh with more than one material

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re-pointing materials on mesh with more than one material

Postby ggctuk » Sat Jan 20, 2018 5:32 am

It's cumbersome having to manually adjust my material properties every time I want to replace a model as "Assign" in ZETools only works if the model has one material, not multiple. How do I repoint a material on a model that has more than one material?

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Re: Re-pointing materials on mesh with more than one materia

Postby Marth8880 » Sat Jan 20, 2018 2:55 pm

I'm not 100% sure what you're specifically asking, but you can assign a material to an object's poly clusters instead of the entire object itself.

See here: http://softimage.wiki.softimage.com/xsi ... m#Rff97697

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Re: Re-pointing materials on mesh with more than one materia

Postby ggctuk » Sat Jan 20, 2018 3:02 pm

Marth8880 wrote:I'm not 100% sure what you're specifically asking, but you can assign a material to an object's poly clusters instead of the entire object itself.

See here: http://softimage.wiki.softimage.com/xsi ... m#Rff97697


This looks to be what I'm looking for. Thanks :)

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