Unable to find cloth collision?

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PilotHawk
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Unable to find cloth collision?

Post by PilotHawk »

Thanks to ZETool I imported a player model with a cloth, without any issue. I made modifications to the materials nothing more. When I re-export it says "Export aborded". Cloth collision should start with "c_... ".

So I need to rename a collision.

However I don't know which collision is wrong, it's the cape one but I'm unable to find it throught the various layers. Also will it corrupts the model if I do so? I noticed that multiple collision didn't had "c_" should i rename them all?
Calrissian97
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Re: Unable to find cloth collision?

Post by Calrissian97 »

Yes, I'd rename all the collisions on the player model.
PilotHawk
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Posts: 26
Joined: Mon Jan 09, 2017 7:03 am
Projects :: No Mod project currently.
Games I'm Playing :: Swbf 2
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Re: Unable to find cloth collision?

Post by PilotHawk »

Thanks for the reply, where can i find these collisions thought? Or it's model specific maybe? Usually where are they stored?
Calrissian97
Second Lance Corporal
Second Lance Corporal
Posts: 102
Joined: Sun May 07, 2017 11:31 pm
Projects :: ANF - ISM Skin Changer - BF1 Ports
Games I'm Playing :: All teh BFs
Location: Kentucky, USA

Re: Unable to find cloth collision?

Post by Calrissian97 »

Underneath their parent bones. So c_l_calf would be found under the left calf bone in the hierarchy. Also keep in mind that any collision spheres or cylinders cannot be scaled. Only cubes can. If it's scaled, the primitive will become corrupted and you'll get problems much like the one you're facing now.
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