W.I.P. AT-M6

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Private Third Class
Online
User avatar
Posts: 52
Joined: Mon Jun 05, 2017 5:14 pm
Location: Perú
Projects :: Battlefront Redux
Games I'm Playing :: League of Legends
xbox live or psn: TheRaigiku

Re: SWBF Series Model Showcase Thread 5th Edition

Postby Raigiku » Tue Feb 06, 2018 4:32 pm

Redline wrote:
Anakin wrote:why don't you take a look at it on your own in EA SWBF2 Galactic assault on crait??

I've not the game and I can't afford it. I would be very thanksful if somebody could send me some from Swbf2 EA.

I've made a video showing the model in a 360º view. Hope it helps you! If you need more help I'll gladly provide you with more videos or screenshots. I can check all the models from EA BF2 if you need more references. I can even export them as .obj but I don't know if I can do that in GameToast.
https://www.youtube.com/watch?v=y3Q1jOF8gPg

2nd Lieutenant
User avatar
Posts: 389
Joined: Tue Jan 16, 2007 4:22 pm
Location: The left side of the moon
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Postby Redline » Tue Feb 06, 2018 6:40 pm

ggctuk wrote:
Redline wrote:There is no need anymore. I think I've seen enough reference models. Some of them do look different.

Anyway, I think I'm nearly done with the model.
I'm just not sure if Battlefront 2 can deal with a walker of 7000 triangles. I'm still trying to reduce them.

Here are the current results:

Hidden/Spoiler:
Image
Image
Image


What do you think? Any suggestions?


Looks great! The SWBF3 ATAT I ported was about 14K and it works just fine so a 7K model is fine.


Alright, then it will get more details.

Calrissian wrote:Amazing work so far! And yeah, the Zero Engine can handle a surprising amount of polygons. Will you be able to animate it?


Yes, I've some experience with animating. It will need five different animations. Stand position, forward, backward, left and right.

Raigiku wrote:I've made a video showing the model in a 360º view. Hope it helps you! If you need more help I'll gladly provide you with more videos or screenshots. I can check all the models from EA BF2 if you need more references. I can even export them as .obj but I don't know if I can do that in GameToast.
https://www.youtube.com/watch?v=y3Q1jOF8gPg


YES! Thanks a lot. This will help. Well, as longest you don't use the model for your own games without any permisson of the developer itself, you should be fine, I think.

Master of the Force
User avatar
Posts: 4694
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: SWBF Series Model Showcase Thread 5th Edition

Postby Anakin » Wed Feb 07, 2018 4:29 am

don't forget to triangulate

2nd Lieutenant
User avatar
Posts: 389
Joined: Tue Jan 16, 2007 4:22 pm
Location: The left side of the moon
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Postby Redline » Sat Feb 10, 2018 5:39 am

Anakin wrote:don't forget to triangulate


Yes, yes don't worry. Just let me correct some details first.

However I've an very exciting Update to share with you guys.
The AT-M6 is doing a nice progress!
Now it has more details and it looks even more like a real AT-M6.
The legs still need to be a little bit bigger.

Anyway just take a look:
Hidden/Spoiler:
Image
Image
Image

Droid Pilot Assassin
User avatar
Posts: 2078
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: SWBF Series Model Showcase Thread 5th Edition

Postby ggctuk » Sat Feb 10, 2018 6:24 am

Looking pretty good! One change I might suggest though is that the rear feet need to be made shorter and they're more like squircle-shaped than circle-shaped.

2nd Lieutenant
User avatar
Posts: 389
Joined: Tue Jan 16, 2007 4:22 pm
Location: The left side of the moon
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Postby Redline » Sat Feb 10, 2018 10:07 am

ggctuk wrote:Looking pretty good! One change I might suggest though is that the rear feet need to be made shorter and they're more like squircle-shaped than circle-shaped.


The rear feet are the original AT-AT feet.
I've used the AT-AT model to create a whole new AT-M6.
Just the rear feet and some legs remained from the old one. The model itself is whole new.
I'm not sure, but which part of the rear feet do you mean?

Edit:

In addition, I've triangulated the AT-M6 and started to make the UV.
Hidden/Spoiler:
Image

Droid Pilot Assassin
User avatar
Posts: 2078
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: SWBF Series Model Showcase Thread 5th Edition

Postby ggctuk » Mon Feb 12, 2018 7:54 am

Redline wrote:
ggctuk wrote:Looking pretty good! One change I might suggest though is that the rear feet need to be made shorter and they're more like squircle-shaped than circle-shaped.


The rear feet are the original AT-AT feet.
I've used the AT-AT model to create a whole new AT-M6.
Just the rear feet and some legs remained from the old one. The model itself is whole new.
I'm not sure, but which part of the rear feet do you mean?

Edit:

In addition, I've triangulated the AT-M6 and started to make the UV.
Hidden/Spoiler:
Image


Neat! That UV looks good so far.

It's not a squircle after all, but the outer side of each foot where the toe protrudes should be flat. Basically this is the footprint:

Hidden/Spoiler:
Image


A small detail as well, but the hydraulic tube that's on the inside of each of the rear legs also should go on the back of each leg:

Hidden/Spoiler:
Image


(For good measure I've also highlighted where the 'flat' bit on the foot is)

2nd Lieutenant
User avatar
Posts: 389
Joined: Tue Jan 16, 2007 4:22 pm
Location: The left side of the moon
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Postby Redline » Sat Feb 17, 2018 9:20 am

ggctuk wrote:
Redline wrote:
ggctuk wrote:Looking pretty good! One change I might suggest though is that the rear feet need to be made shorter and they're more like squircle-shaped than circle-shaped.


The rear feet are the original AT-AT feet.
I've used the AT-AT model to create a whole new AT-M6.
Just the rear feet and some legs remained from the old one. The model itself is whole new.
I'm not sure, but which part of the rear feet do you mean?

Edit:

In addition, I've triangulated the AT-M6 and started to make the UV.
Hidden/Spoiler:
Image


Neat! That UV looks good so far.

It's not a squircle after all, but the outer side of each foot where the toe protrudes should be flat. Basically this is the footprint:

Hidden/Spoiler:
Image


A small detail as well, but the hydraulic tube that's on the inside of each of the rear legs also should go on the back of each leg:

Hidden/Spoiler:
Image


(For good measure I've also highlighted where the 'flat' bit on the foot is)


Cool, that someone has put this into a single thread.
Anyway I've already corrected this detail and after I've corrected the detail, I got an idea what you've meant. lol

In addition, the UV map of the AT-M6 will still need some extra working time

Previous

Return to 3D Modeling & Animation

Who is online

Users browsing this forum: No registered users and 1 guest