Improving theed palace model
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- Lorul1
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Improving theed palace model
So I know that I can do this to make my model look better : http://www.gametoast.com/viewtopic.php?p=466539#p466539
But which one do you guys think will best suit my theed palace recreation from EAs battlefront 2 ?
The palace floor looks like it’s made of marble so it’s kinda glossy. what should I do with my model to acheaive this look.
But which one do you guys think will best suit my theed palace recreation from EAs battlefront 2 ?
The palace floor looks like it’s made of marble so it’s kinda glossy. what should I do with my model to acheaive this look.
- Calrissian97
- Lance Corporal
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Re: Improving theed palace model
I'm partial to rendertype 28. Using specular maps and normal maps (bumps will do too). You could also try to envmap the floor for that glossy reflective look.
- AQT
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Re: Improving theed palace model
I would use specular only for the palace floor. Then make the floor semi-transparent. When using both specular and transparency, the alpha layer of your .tga will be interpreted as an alpha map for transparency instead of a specular map, so the strength of the specular can only be adjusted through the specular decay value.
Finally, copy the entire palace interior and turn it upside-down in order to create the same reflection effect used with certain Death Star hallways and even the rotunda from stock Naboo.
Finally, copy the entire palace interior and turn it upside-down in order to create the same reflection effect used with certain Death Star hallways and even the rotunda from stock Naboo.
- Lorul1
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Re: Improving theed palace model
Okay I will look into these (: thanks for the suggestions guys.
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